3DAssets.dev

Game kits · Free

Start with a world that fits together.

Shared palettes, real-world scale and reusable pieces. Explore a starter scene, pick a single model or download a complete pack manifest.

Spend your tokens building the game. Start with matching assets, shared materials and an assembled scene. Skip repeated prompts to build each prop from scratch, so your AI budget goes toward gameplay.

361 free packs

Off-Grid Power and Controls assembled scene62 models

Off-Grid Power and Controls

Compact generators, batteries, solar equipment, switches, indicators and cable fittings for camp power systems.

AI used in 62 of 62 files · GPT-6 via Codex

2.0 MB totalStarter scene includedCC0 1.0 Universal
Extraction Routes and Objectives assembled scene32 models

Extraction Routes and Objectives

Evacuation signals, objective cases, access controls, secured caches and cargo equipment for extraction routes.

AI used in 32 of 32 files · Claude Fable 5.1

1.2 MB totalStarter scene includedCC0 1.0 Universal
Research and Crafting Progression assembled scene42 models

Research and Crafting Progression

Research benches, measuring instruments, testing fixtures and prototype equipment spanning early and advanced crafting.

AI used in 42 of 42 files · GPT-6 via Codex

2.2 MB totalStarter scene includedCC0 1.0 Universal
Water Collection and Purification assembled scene37 models

Water Collection and Purification

Rain catchers, hand pumps, filter assemblies, tanks and portable drinking equipment for remote camps.

AI used in 37 of 37 files · Claude Fable 5.1

1.5 MB totalStarter scene includedCC0 1.0 Universal
Survival Food and Preservation assembled scene62 models

Survival Food and Preservation

Rations, cured provisions, smokers, drying racks and preservation vessels for survival kitchens and food stores.

AI used in 62 of 62 files · Claude Fable 5.1

2.5 MB totalStarter scene includedCC0 1.0 Universal
Scavenger’s Loot Library assembled scene152 models

Scavenger’s Loot Library

Recovered electronics, mechanical components, repair supplies, household valuables and fabric salvage for scavenging and barter.

AI used in 152 of 152 files · GPT-6 via Codex

7.0 MB totalStarter scene includedCC0 1.0 Universal
Survivor Vehicle Maintenance assembled scene62 models

Survivor Vehicle Maintenance

Vehicle parts for a survival garage: engine block, gearbox, axles, suspension, brakes, radiator and cooling, electrics and lights, wheels and rims, plus roof racks, cargo baskets and jerrycan frames.

AI used in 62 of 62 files · Claude Fable 5.1

3.7 MB totalStarter scene includedCC0 1.0 Universal
Prehistoric Expedition Sites assembled scene42 models

Prehistoric Expedition Sites

A palaeontology dig site: excavation grids, sieves and trowels, plaster jackets, fossil fragments, trackway casts, observation hides, survey tripods, sample crates and field camp furniture.

AI used in 42 of 42 files · Claude Fable 5.1

2.8 MB totalStarter scene includedCC0 1.0 Universal
Air, Land and Sea Vehicles assembled scene15 models

Air, Land and Sea Vehicles

Twelve cohesive stylized vehicles covering everyday road travel, flight and water transport.

AI used in 15 of 15 files · Claude Fable 5.1

3.8 MB totalStarter scene includedCC0 1.0 Universal
Storybook Christmas Market assembled scene70 models

Storybook Christmas Market

64 detailed stylized Christmas models and six assembled scenes: snowy architecture, festive street furniture, ornaments, food and heirloom toys.

AI used in 70 of 70 files · Claude Fable 5.1

13.9 MB totalStarter scene includedCC0 1.0 Universal
North Pole Village assembled scene23 models

North Pole Village

20 cozy low-poly Christmas assets and three ready-to-use scenes.

AI used in 23 of 23 files · Claude Fable 5.1

982.6 KB totalStarter scene includedCC0 1.0 Universal
Hollowwick Halloween assembled scene69 models

Hollowwick Halloween

64 detailed storybook Halloween models and five assembled scenes.

AI used in 69 of 69 files · Claude Fable 5.1

16.2 MB totalStarter scene includedCC0 1.0 Universal
Moonlit Mischief: Halloween assembled scene26 models

Moonlit Mischief: Halloween

24 playful low-poly Halloween props and two assembled vignettes.

AI used in 26 of 26 files · GPT-6 via Codex

2.0 MB totalStarter scene includedCC0 1.0 Universal
Alpine Snow Village assembled scene75 models

Alpine Snow Village

72 crafted winter assets: eight alpine buildings, sculpted snow landscapes, detailed village furniture, winter sports gear and market goods, plus three scenes.

AI used in 75 of 75 files · Claude Fable 5.1

9.2 MB totalStarter scene includedCC0 1.0 Universal
Winter Hearth Village assembled scene29 models

Winter Hearth Village

A cozy low-poly winter village: cedar cabin, cocoa market, snowy woodland, frozen pond and warm gathering-place props.

AI used in 29 of 29 files · Claude Fable 5.1

848.8 KB totalStarter scene includedCC0 1.0 Universal
Lost Valley Dinosaurs assembled scene19 models

Lost Valley Dinosaurs

Ten colourful sculptural dinosaurs, seven habitat props and two ready-to-use scenes.

AI used in 19 of 19 files · GPT-6 via Codex

6.1 MB totalStarter scene includedCC0 1.0 Universal
Christmas Storybook assembled scene70 models

Christmas Storybook

A detailed Christmas world of snow-laden shops, satin ornaments, handmade toys and festive treats.

AI used in 70 of 70 files · Claude Fable 5.1

12.0 MB totalStarter scene includedCC0 1.0 Universal
Christmas Village assembled scene28 models

Christmas Village

A cosy toy-town Christmas: snowy cottages, festive props and a complete village square.

AI used in 28 of 28 files · Claude Fable 5.1

1.6 MB totalStarter scene includedCC0 1.0 Universal
Flooded and Coastal Survival assembled scene63 models

Flooded and Coastal Survival

Sixty raised-access, floating-work, mooring and shoreline recovery designs.

AI used in 63 of 63 files · Claude Fable 5.1

5.4 MB totalStarter scene includedCC0 1.0 Universal
Quiet Lake Fishing assembled scene26 models

Quiet Lake Fishing

A cozy low-poly fishing kit: boats, modular docks, tackle, freshwater fish and shoreline details.

AI used in 26 of 26 files · Claude Fable 5.1

1.5 MB totalStarter scene includedCC0 1.0 Universal
Dungeon Room Builder assembled scene80 models

Dungeon Room Builder

Pixel-textured dungeon architecture, real openings, traps and room furnishings.

AI used in 80 of 80 files · Claude Fable 5.1

992.0 KB totalStarter scene includedCC0 1.0 Universal
Factory Conveyor Network assembled scene105 models

Factory Conveyor Network

Modular conveyors, production machinery, pipe systems and warehouse equipment in a coherent industrial palette.

AI used in 105 of 105 files · Claude Fable 5.1

1.5 MB totalStarter scene includedCC0 1.0 Universal
Medieval RTS Faction Buildings assembled scene74 models

Medieval RTS Faction Buildings

Role-readable medieval economy, military and civic structures.

AI used in 74 of 74 files · Claude Fable 5.1

2.2 MB totalStarter scene includedCC0 1.0 Universal
Supermarket Operations assembled scene87 models

Supermarket Operations

A full supermarket fit-out: gondola shelving, produce and bakery displays, checkouts and self-service tills, trolleys and baskets, chillers and freezers, stockroom handling and packaged groceries.

AI used in 87 of 87 files · Claude Fable 5.1

1.1 MB totalStarter scene includedCC0 1.0 Universal

Good to know

About the packs

What is in a game asset pack?
A set of GLB models made as a group, sharing one scale, palette and level of detail, along with a starter scene that arranges them into something you can load immediately. Packs list their total file size and triangle count so you can judge the budget before downloading.
Can I use a pack in a commercial game?
Yes. Packs are CC0 like everything else here, so commercial use, modification and redistribution are all allowed without attribution or a licence fee, in Unity, Unreal, Godot, three.js or any other engine.
Do I have to download the whole pack?
No. Every member of a pack has its own permanent CDN URL, so you can take one prop or the entire set. The pack manifest at /api/v1/packs/{slug} lists each file with its URL and size.
Do the models in a pack fit together?
That is the point of a pack. Members are authored to one real-world scale with consistent pivots and a shared material style, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling.