3DAssets.dev

Game kits · Free

Start with a world that fits together.

Shared palettes, real-world scale and reusable pieces. Explore a starter scene, pick a single model or download a complete pack manifest.

Spend your tokens building the game. Start with matching assets, shared materials and an assembled scene. Skip repeated prompts to build each prop from scratch, so your AI budget goes toward gameplay.

361 free packs

Animated Mechanisms Kit assembled scene77 models

Animated Mechanisms Kit

Seventy four moving mechanisms for prototypes: doors, gates, lifts, conveyors, gears, rotating fixtures, switches, hanging props and hazards, each with node animation clips.

AI used in 77 of 77 files · Claude Fable 5.1

5.2 MB totalStarter scene includedCC0 1.0 Universal
VFX Mesh Library assembled scene83 models

VFX Mesh Library

Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.

AI used in 83 of 83 files · Claude Fable 5.1

8.3 MB totalStarter scene includedCC0 1.0 Universal
Modular Greybox Architecture Kit assembled scene89 models

Modular Greybox Architecture Kit

Neutral 4 m grid prototyping kit: floors, walls, stairs, ramps, catwalks, animated doors, roofs, structure and blockout references.

AI used in 89 of 89 files · Claude Fable 5.1

2.4 MB totalStarter scene includedCC0 1.0 Universal
Martial Arts Dojo and Fight Stages assembled scene69 models

Martial Arts Dojo and Fight Stages

Low-poly rings and cages, gym and dojo training equipment, dojo architecture, fight-stage backdrops and broadcast kit.

AI used in 69 of 69 files · Claude Fable 5.1

3.0 MB totalStarter scene includedCC0 1.0 Universal
Swamp and Mangrove assembled scene76 models

Swamp and Mangrove

Painted wetland trees, root architecture, water plants and muddy channels.

AI used in 76 of 76 files · Claude Fable 5.1

7.3 MB totalStarter scene includedCC0 1.0 Universal
Stock Car Oval Speedway assembled scene65 models

Stock Car Oval Speedway

Original stock bodies and open-wheel dirt racers with banked oval modules, venue structures and pit equipment.

AI used in 65 of 65 files · Claude Fable 5.1

6.0 MB totalStarter scene includedCC0 1.0 Universal
Ski Resort and Snow Park assembled scene85 models

Ski Resort and Snow Park

Chairlift and gondola line modules, slope tiles, park features, base-area buildings, resort vehicles and winter sports gear in a low-poly snow palette.

AI used in 85 of 85 files · Claude Fable 5.1

2.5 MB totalStarter scene includedCC0 1.0 Universal
Road Car Showroom Lineup assembled scene70 models

Road Car Showroom Lineup

Nineteen original modern and classic road-car silhouettes with showroom fixtures, forecourt fittings and useful body states.

AI used in 70 of 70 files · Claude Fable 5.1

10.1 MB totalStarter scene includedCC0 1.0 Universal
Retro Arcade and Mall 1989 assembled scene89 models

Retro Arcade and Mall 1989

Original arcade cabinets, late-eighties mall architecture, shops, street vehicles and teen bedroom props.

AI used in 89 of 89 files · Claude Fable 5.1

2.0 MB totalStarter scene includedCC0 1.0 Universal
Motorcycle Racing and Street Bikes assembled scene69 models

Motorcycle Racing and Street Bikes

Original race and street motorcycles with riding gear, paddock equipment, showroom fixtures and safety furniture.

AI used in 69 of 69 files · Claude Fable 5.1

10.0 MB totalStarter scene includedCC0 1.0 Universal
Mech Robots and Battle Hangar assembled scene112 models

Mech Robots and Battle Hangar

Six modular mechanical frame classes, swappable socket parts, service hangar, field equipment and pilot room props.

AI used in 112 of 112 files · Claude Fable 5.1

1.7 MB totalStarter scene includedCC0 1.0 Universal
Long-Haul Trucking and Truck Stop assembled scene91 models

Long-Haul Trucking and Truck Stop

Original tractor units, semitrailers, rigid trucks and truck-stop facilities.

AI used in 91 of 91 files · Claude Fable 5.1

8.1 MB totalStarter scene includedCC0 1.0 Universal
Feudal Japan Castle Town assembled scene179 models

Feudal Japan Castle Town

Tiered castle, sloped fortifications, timber town, shrine gardens and domestic/street props in an original stylized palette.

AI used in 179 of 179 files · Claude Fable 5.1

12.9 MB totalStarter scene includedCC0 1.0 Universal
Dinosaurs and Prehistoric Life assembled scene45 models

Dinosaurs and Prehistoric Life

Original dinosaur, prehistoric reptile and Ice Age mammal studies.

AI used in 45 of 45 files · Claude Fable 5.1; GPT-6 via Codex

12.4 MB totalStarter scene includedCC0 1.0 Universal
Desert Canyons and Oases assembled scene88 models

Desert Canyons and Oases

Bedded canyon architecture, dunes, dry washes and desert flora in a warm faceted art family.

AI used in 88 of 88 files · Claude Fable 5.1

6.5 MB totalStarter scene includedCC0 1.0 Universal
Cozy Home Interiors assembled scene129 models

Cozy Home Interiors

Stylized modular room shells, living, kitchen, bedroom, bath, hobby and mood props for warm domestic scenes.

AI used in 129 of 129 files · Claude Fable 5.1

3.4 MB totalStarter scene includedCC0 1.0 Universal
Birds and Flying Creatures assembled scene45 models

Birds and Flying Creatures

Perched and flying bird species, bats, insects and habitat props.

AI used in 45 of 45 files · Claude Fable 5.1

7.3 MB totalStarter scene includedCC0 1.0 Universal
Bank Vault Heist Kit assembled scene95 models

Bank Vault Heist Kit

Realistic bank hall, modular vault, security systems, crew tool props and getaway vehicles.

AI used in 95 of 95 files · Claude Fable 5.1

2.7 MB totalStarter scene includedCC0 1.0 Universal
Arena Shooter Map Kit assembled scene98 models

Arena Shooter Map Kit

Gothic-industrial arena modules, movement pads, original pickups and weapons.

AI used in 98 of 98 files · Claude Fable 5.1

8.7 MB totalStarter scene includedCC0 1.0 Universal
Adventurers Tavern and Guild Hall assembled scene97 models

Adventurers Tavern and Guild Hall

Detailed oak tavern, modular mezzanine, working bar, kitchen and guild administration props.

AI used in 97 of 97 files · Claude Fable 5.1

10.1 MB totalStarter scene includedCC0 1.0 Universal
Rural Scavenging Settlements assembled scene91 models

Rural Scavenging Settlements

Modular rural buildings to scavenge: timber and stone cottage walls, sheds, gable and hipped roofs, porches, cellars, woodsheds, outhouses, a village well and a bus shelter, with village props.

AI used in 91 of 91 files · Claude Fable 5.1

7.1 MB totalStarter scene includedCC0 1.0 Universal
Fortified Compound Expansion assembled scene62 models

Fortified Compound Expansion

Palisades, gabion and armoured perimeter walls, gates and rolling grilles, shutters, gatehouse pieces, watch platforms, catwalks, ladders and checkpoint fittings to fortify a survival base.

AI used in 62 of 62 files · Claude Fable 5.1

3.3 MB totalStarter scene includedCC0 1.0 Universal
Backpacks and Expedition Storage assembled scene42 models

Backpacks and Expedition Storage

Backpacks, dry bags, pouches, cargo frames, rolled equipment, straps and organizers for expedition loadouts.

AI used in 42 of 42 files · Claude Fable 5.1

1.9 MB totalStarter scene includedCC0 1.0 Universal
Field Medicine and Recovery assembled scene42 models

Field Medicine and Recovery

Field kits, dressings, splints, portable examination equipment and recovery furniture for survivor aid stations.

AI used in 42 of 42 files · GPT-6 via Codex

1.4 MB totalStarter scene includedCC0 1.0 Universal

Good to know

About the packs

What is in a game asset pack?
A set of GLB models made as a group, sharing one scale, palette and level of detail, along with a starter scene that arranges them into something you can load immediately. Packs list their total file size and triangle count so you can judge the budget before downloading.
Can I use a pack in a commercial game?
Yes. Packs are CC0 like everything else here, so commercial use, modification and redistribution are all allowed without attribution or a licence fee, in Unity, Unreal, Godot, three.js or any other engine.
Do I have to download the whole pack?
No. Every member of a pack has its own permanent CDN URL, so you can take one prop or the entire set. The pack manifest at /api/v1/packs/{slug} lists each file with its URL and size.
Do the models in a pack fit together?
That is the point of a pack. Members are authored to one real-world scale with consistent pivots and a shared material style, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling.