
Walkable demo
Gorgehold Gallery and Service Court
Walk a level roofed repair gallery and stocked service court, meet the animated scout and inspect folding gates and reclaimed machinery.
About
A level walk through the occupied gallery and adjoining paved service court. The route returns through the open gallery entrance and loops around the maintenance gatehouse, machinery bay and stocked workbenches. The assembled gallery preserves its approved scene finishes; separately placed tools retain their canonical materials.
Scout idle is the default nearby animation. Individual scout and gallery files also contain in-place walk, run and grasp clips. The gate cycles continuously; the brake lever plays nearby. The tabletop carbine is static here to avoid its magazine-lowering clip entering the table; all component clips remain in its downloadable model. Carriages, turntable, textile equipment and landscape are static art. No transport simulation, stairs or gravity are required for this level route.
MakeHuman CC0 anatomy, eyes and source rig weights underpin the scout, with original clothing, materials and motion. This is a stylized third-person character, not an AA close-up or arbitrary weapon hand-fit claim.
Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.
Points of interest
Occupied repair gallery
Enter the level roofed workshop. The scout uses CC0 MakeHuman anatomy with original clothing and motion.
Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)Maintenance gatehouse
Folding gates animate nearby. The carbine is a static table display here; its separate component clips are in the download.
Cliffwatch Scout Carbine (Gorgehold Survivor Gallery and Operations)Haul machinery
A supported drive and brake lever serve the machinery bay. The drive and transfer stock are static game props, not a transport simulation.
Inclined Cargo Railway Drive Station (Gorgehold Survivor Gallery and Operations)Level transfer siding
The carriage and buffer sit beside the walking loop. Stay on the flat paved court; tracks are equipment scenery.
Hand Operated Transfer Turntable (Gorgehold Survivor Gallery and Operations)Resupply benches
Battery diagnostics, bearing work, rope inspection and textile repairs stock the rear service area.
Portable Battery Diagnostics Suitcase (Gorgehold Survivor Gallery and Operations)
Use with an AI agent
Copy this prompt into your AI chat to rebuild the layout, then describe what to change.
Rebuild the "Gorgehold Gallery and Service Court" demo scene from the Gorgehold Survivor Gallery and Operations pack in my project. Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/gorgehold-survivor-gallery-and-operations Pack manifest: https://3dassets.dev/api/v1/packs/gorgehold-survivor-gallery-and-operations Demo page: https://3dassets.dev/demos/gorgehold-survivor-gallery-and-operations - 75 placements of 31 models; units are metres, +Y up, rotation is yaw in degrees about +Y - Spawn at (0, 0, 6) facing 180 degrees; eye height 1.6 m - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required
Also available as JSON or Markdown, and via the MCP server.
Common questions
How do I use Gorgehold Gallery and Service Court with my AI development tools?
How do I get started?
Which game engines and tools can I use Gorgehold Gallery and Service Court with?
How do I import this scene into Unity, Godot, Unreal or Blender?
Can I use Gorgehold Gallery and Service Court in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Is the demo itself a file I can download?
Can I change the scene, or add gameplay to it?
Models in this demo
Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)
Roofed enclosed three-bay workshop and resupply gallery. Open portal configuration gives a continuous central pedestrian route. Deployed wall tables, retained stock and service fixtures furnish both sides; side refuge doors are static closed. One clothed scout occupies the...
Gallery Raised Insulated Floor Cassette (Gorgehold Survivor Gallery and Operations)
6m by2.15m raised sandwich deck, supported insulated core and stiffened underside.
Gallery Vehicle Portal (Gorgehold Survivor Gallery and Operations)
Complete opaque barrel-vault gallery portal with four articulated folding gate leaves, closed rear gate, supported inner ribs and service lighting.
Gallery Fold Down Dining Table (Gorgehold Survivor Gallery and Operations)
Rounded plywood wall table on supported triangular hinged brackets and vertical mounting rails; deployed static state.
Cliffwatch Scout Carbine (Gorgehold Survivor Gallery and Operations)
Original compact nonfunctional first-person carbine with shaped grip, pierced handguard, cylinder-free box magazine, protective ribs and partially swinging open-frame stock. Cosmetic capped muzzle; no functional internals or manufacture data. Magazine lowers away for isolated ...
Dry Storage Locker Bench (Gorgehold Survivor Gallery and Operations)
Slatted dry seat over two individually handled enclosed storage bays, raised on continuous base rails.
Recovered Cell Isolation Locker (Gorgehold Survivor Gallery and Operations)
Six separately vented recovery-cell compartments with thick shelves, fitted contained packs and individual hinged cover construction.
Battery Exchange Cubby Bank (Gorgehold Survivor Gallery and Operations)
Twelve open battery issue cradles with seated packs, rear bus-cover wall and raised retention fingers; no duplicated isolation doors.
Gorgehold Scout (Gorgehold Survivor Gallery and Operations)
Clothed third-person scout with a 74-joint skeleton and idle, walk, run and grasp clips.
Inclined Cargo Railway Drive Station (Gorgehold Survivor Gallery and Operations)
Supported stationary drive-station prototype with helical drum cable, pillow bearings, outboard motor, disc brake, roller fairlead and short inclined rack track. Cable/drum remain static: no unsupported winding claim. Brake service lever has an isolated spindle cycle.
Hand Operated Transfer Turntable (Gorgehold Survivor Gallery and Operations)
Round bearing-supported transfer table with full rail profile, service handle and perimeter bearing ring; static indexed alignment.
Level Rack Rail Siding Configuration (Gorgehold Survivor Gallery and Operations)
Three-metre inclined rack track with actual flange/web/head rail sections, fitted sleepers and centered engagement rack.
Rack Rail Lower Buffer (Gorgehold Survivor Gallery and Operations)
Rail-seated buffer with triangulated stop frame and paired thick compressible contact pads.
Cargo Railway Pallet Carriage (Gorgehold Survivor Gallery and Operations)
Open slatted rail pallet carriage with fitted wheelsets, flanges and seated tie rings.
Carriage Restraint Docking Latch (Gorgehold Survivor Gallery and Operations)
Seated captive docking pawl with full-width pivot, twin cheeks and supported hand lever; static latched state.
Transfer Loading Roller Bed (Gorgehold Survivor Gallery and Operations)
Low roller transfer bed with individual supported rollers and continuous fabricated side channels.
Cargo Railway Insulated Carriage (Gorgehold Survivor Gallery and Operations)
Roofed insulated load carriage with box-section frame, continuous wall thickness, end door and fitted wheelsets.
Portable Battery Diagnostics Suitcase (Gorgehold Survivor Gallery and Operations)
Open ribbed diagnostics suitcase with recessed sockets, seated leads, fitted display and removable test drawer.
Motor Winding Repair Stand (Gorgehold Survivor Gallery and Operations)
Bench stator winding cradle with open circular bore, twelve fitted coil loops, supported journals and external service crank; static visual fixture.
Seal And Gasket Drawer Cabinet (Gorgehold Survivor Gallery and Operations)
Shallow gasket chest with five supported drawer trays and a pulled-forward top tray containing individual fitted ring seals.
Cable Splice Weatherproof Sleeve Kit (Gorgehold Survivor Gallery and Operations)
Fitted sleeve kit case with two longitudinal half-shells, retaining collars and end supports; nonfunctional game-art parts.
Fold Down Sewing Repair Station (Gorgehold Survivor Gallery and Operations)
Fitted sewing repair station with continuous C-arm machine, needle clearance, spool pin and supported foot control; table deployed.
Tool Battery Cell Sorting Tray (Gorgehold Survivor Gallery and Operations)
Eighteen separated shallow sorting wells with seated cylindrical cell forms and visible positive terminals; no electrical specification.
Recovered Bearing Cleaning Station (Gorgehold Survivor Gallery and Operations)
Hollow raised wash trough with retained bearing rings, bottom basket rails and hose whose supply and nozzle ends are seated.
Rope Inspection Illuminated Trough (Gorgehold Survivor Gallery and Operations)
Long illuminated rope inspection trough with supported trestles, restrained sample rope and recessed twin light strips.
Gallery Observation Recess (Gorgehold Survivor Gallery and Operations)
Deep roofed observation niche with sill, split protective shutters and intentional narrow viewing slot; static state.
Gallery Rock Anchor Buttress (Gorgehold Survivor Gallery and Operations)
Tapered avalanche-gallery buttress with grounded spread foot and recessed transverse anchor plates.
Rockfall Squeeze Passage (Gorgehold Survivor Gallery and Operations)
Closed rockfall terrain with a deliberate central squeeze route and lodged overhead boulder seated across both shoulders.
Dead Bush (Dense Temperate Forest Flora)
A dead shrub of bare grey twigs, left standing where it grew.
Bracken Single (Dense Temperate Forest Flora)
One bracken crown, five broad fronds arching out from a single point.
Branch Pile (Dense Temperate Forest Flora)
A heap of cut and fallen branches, the sort left after a tree comes down.