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Walkable demo

Gorgehold Gallery and Service Court

Walk a level roofed repair gallery and stocked service court, meet the animated scout and inspect folding gates and reclaimed machinery.

About

A level walk through the occupied gallery and adjoining paved service court. The route returns through the open gallery entrance and loops around the maintenance gatehouse, machinery bay and stocked workbenches. The assembled gallery preserves its approved scene finishes; separately placed tools retain their canonical materials.

Scout idle is the default nearby animation. Individual scout and gallery files also contain in-place walk, run and grasp clips. The gate cycles continuously; the brake lever plays nearby. The tabletop carbine is static here to avoid its magazine-lowering clip entering the table; all component clips remain in its downloadable model. Carriages, turntable, textile equipment and landscape are static art. No transport simulation, stairs or gravity are required for this level route.

MakeHuman CC0 anatomy, eyes and source rig weights underpin the scout, with original clothing, materials and motion. This is a stylized third-person character, not an AA close-up or arbitrary weapon hand-fit claim.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Gorgehold Gallery and Service Court" demo scene from the Gorgehold Survivor Gallery and Operations pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/gorgehold-survivor-gallery-and-operations
Pack manifest: https://3dassets.dev/api/v1/packs/gorgehold-survivor-gallery-and-operations
Demo page: https://3dassets.dev/demos/gorgehold-survivor-gallery-and-operations

- 75 placements of 31 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0, 6) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Gorgehold Gallery and Service Court with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Gorgehold Gallery and Service Court with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Gorgehold Gallery and Service Court in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)Animated

Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)

Roofed enclosed three-bay workshop and resupply gallery. Open portal configuration gives a continuous central pedestrian route. Deployed wall tables, retained stock and service fixtures furnish both sides; side refuge doors are static closed. One clothed scout occupies the...

@3dassets350k tris · 1 ↓
Gallery Raised Insulated Floor Cassette (Gorgehold Survivor Gallery and Operations)

Gallery Raised Insulated Floor Cassette (Gorgehold Survivor Gallery and Operations)

6m by2.15m raised sandwich deck, supported insulated core and stiffened underside.

@3dassets1.4k tris · 2 ↓
Gallery Vehicle Portal (Gorgehold Survivor Gallery and Operations)Animated

Gallery Vehicle Portal (Gorgehold Survivor Gallery and Operations)

Complete opaque barrel-vault gallery portal with four articulated folding gate leaves, closed rear gate, supported inner ribs and service lighting.

@3dassets83.0k tris
Gallery Fold Down Dining Table (Gorgehold Survivor Gallery and Operations)

Gallery Fold Down Dining Table (Gorgehold Survivor Gallery and Operations)

Rounded plywood wall table on supported triangular hinged brackets and vertical mounting rails; deployed static state.

@3dassets2.4k tris
Cliffwatch Scout Carbine (Gorgehold Survivor Gallery and Operations)Animated

Cliffwatch Scout Carbine (Gorgehold Survivor Gallery and Operations)

Original compact nonfunctional first-person carbine with shaped grip, pierced handguard, cylinder-free box magazine, protective ribs and partially swinging open-frame stock. Cosmetic capped muzzle; no functional internals or manufacture data. Magazine lowers away for isolated ...

@3dassets35.0k tris
Dry Storage Locker Bench (Gorgehold Survivor Gallery and Operations)

Dry Storage Locker Bench (Gorgehold Survivor Gallery and Operations)

Slatted dry seat over two individually handled enclosed storage bays, raised on continuous base rails.

@3dassets5.8k tris
Recovered Cell Isolation Locker (Gorgehold Survivor Gallery and Operations)

Recovered Cell Isolation Locker (Gorgehold Survivor Gallery and Operations)

Six separately vented recovery-cell compartments with thick shelves, fitted contained packs and individual hinged cover construction.

@3dassets30.9k tris
Battery Exchange Cubby Bank (Gorgehold Survivor Gallery and Operations)

Battery Exchange Cubby Bank (Gorgehold Survivor Gallery and Operations)

Twelve open battery issue cradles with seated packs, rear bus-cover wall and raised retention fingers; no duplicated isolation doors.

@3dassets30.9k tris
Gorgehold Scout (Gorgehold Survivor Gallery and Operations)Animated

Gorgehold Scout (Gorgehold Survivor Gallery and Operations)

Clothed third-person scout with a 74-joint skeleton and idle, walk, run and grasp clips.

@3dassets98.5k tris · 2 ↓
Inclined Cargo Railway Drive Station (Gorgehold Survivor Gallery and Operations)Animated

Inclined Cargo Railway Drive Station (Gorgehold Survivor Gallery and Operations)

Supported stationary drive-station prototype with helical drum cable, pillow bearings, outboard motor, disc brake, roller fairlead and short inclined rack track. Cable/drum remain static: no unsupported winding claim. Brake service lever has an isolated spindle cycle.

@3dassets45.3k tris
Hand Operated Transfer Turntable (Gorgehold Survivor Gallery and Operations)

Hand Operated Transfer Turntable (Gorgehold Survivor Gallery and Operations)

Round bearing-supported transfer table with full rail profile, service handle and perimeter bearing ring; static indexed alignment.

@3dassets17.4k tris · 1 ↓
Level Rack Rail Siding Configuration (Gorgehold Survivor Gallery and Operations)

Level Rack Rail Siding Configuration (Gorgehold Survivor Gallery and Operations)

Three-metre inclined rack track with actual flange/web/head rail sections, fitted sleepers and centered engagement rack.

@3dassets25.8k tris · 1 ↓
Rack Rail Lower Buffer (Gorgehold Survivor Gallery and Operations)

Rack Rail Lower Buffer (Gorgehold Survivor Gallery and Operations)

Rail-seated buffer with triangulated stop frame and paired thick compressible contact pads.

@3dassets7.2k tris · 1 ↓
Cargo Railway Pallet Carriage (Gorgehold Survivor Gallery and Operations)

Cargo Railway Pallet Carriage (Gorgehold Survivor Gallery and Operations)

Open slatted rail pallet carriage with fitted wheelsets, flanges and seated tie rings.

@3dassets7.5k tris · 1 ↓
Carriage Restraint Docking Latch (Gorgehold Survivor Gallery and Operations)

Carriage Restraint Docking Latch (Gorgehold Survivor Gallery and Operations)

Seated captive docking pawl with full-width pivot, twin cheeks and supported hand lever; static latched state.

@3dassets1.5k tris · 1 ↓
Transfer Loading Roller Bed (Gorgehold Survivor Gallery and Operations)

Transfer Loading Roller Bed (Gorgehold Survivor Gallery and Operations)

Low roller transfer bed with individual supported rollers and continuous fabricated side channels.

@3dassets2.9k tris · 1 ↓
Cargo Railway Insulated Carriage (Gorgehold Survivor Gallery and Operations)

Cargo Railway Insulated Carriage (Gorgehold Survivor Gallery and Operations)

Roofed insulated load carriage with box-section frame, continuous wall thickness, end door and fitted wheelsets.

@3dassets4.6k tris · 1 ↓
Portable Battery Diagnostics Suitcase (Gorgehold Survivor Gallery and Operations)

Portable Battery Diagnostics Suitcase (Gorgehold Survivor Gallery and Operations)

Open ribbed diagnostics suitcase with recessed sockets, seated leads, fitted display and removable test drawer.

@3dassets14.3k tris
Motor Winding Repair Stand (Gorgehold Survivor Gallery and Operations)

Motor Winding Repair Stand (Gorgehold Survivor Gallery and Operations)

Bench stator winding cradle with open circular bore, twelve fitted coil loops, supported journals and external service crank; static visual fixture.

@3dassets7.1k tris
Seal And Gasket Drawer Cabinet (Gorgehold Survivor Gallery and Operations)

Seal And Gasket Drawer Cabinet (Gorgehold Survivor Gallery and Operations)

Shallow gasket chest with five supported drawer trays and a pulled-forward top tray containing individual fitted ring seals.

@3dassets17.7k tris
Cable Splice Weatherproof Sleeve Kit (Gorgehold Survivor Gallery and Operations)

Cable Splice Weatherproof Sleeve Kit (Gorgehold Survivor Gallery and Operations)

Fitted sleeve kit case with two longitudinal half-shells, retaining collars and end supports; nonfunctional game-art parts.

@3dassets7.7k tris
Fold Down Sewing Repair Station (Gorgehold Survivor Gallery and Operations)

Fold Down Sewing Repair Station (Gorgehold Survivor Gallery and Operations)

Fitted sewing repair station with continuous C-arm machine, needle clearance, spool pin and supported foot control; table deployed.

@3dassets11.2k tris
Tool Battery Cell Sorting Tray (Gorgehold Survivor Gallery and Operations)

Tool Battery Cell Sorting Tray (Gorgehold Survivor Gallery and Operations)

Eighteen separated shallow sorting wells with seated cylindrical cell forms and visible positive terminals; no electrical specification.

@3dassets10.4k tris
Recovered Bearing Cleaning Station (Gorgehold Survivor Gallery and Operations)

Recovered Bearing Cleaning Station (Gorgehold Survivor Gallery and Operations)

Hollow raised wash trough with retained bearing rings, bottom basket rails and hose whose supply and nozzle ends are seated.

@3dassets8.2k tris
Rope Inspection Illuminated Trough (Gorgehold Survivor Gallery and Operations)

Rope Inspection Illuminated Trough (Gorgehold Survivor Gallery and Operations)

Long illuminated rope inspection trough with supported trestles, restrained sample rope and recessed twin light strips.

@3dassets8.1k tris
Gallery Observation Recess (Gorgehold Survivor Gallery and Operations)

Gallery Observation Recess (Gorgehold Survivor Gallery and Operations)

Deep roofed observation niche with sill, split protective shutters and intentional narrow viewing slot; static state.

@3dassets3.3k tris
Gallery Rock Anchor Buttress (Gorgehold Survivor Gallery and Operations)

Gallery Rock Anchor Buttress (Gorgehold Survivor Gallery and Operations)

Tapered avalanche-gallery buttress with grounded spread foot and recessed transverse anchor plates.

@3dassets1.1k tris
Rockfall Squeeze Passage (Gorgehold Survivor Gallery and Operations)

Rockfall Squeeze Passage (Gorgehold Survivor Gallery and Operations)

Closed rockfall terrain with a deliberate central squeeze route and lodged overhead boulder seated across both shoulders.

@3dassets3.8k tris
Dead Bush (Dense Temperate Forest Flora)

Dead Bush (Dense Temperate Forest Flora)

A dead shrub of bare grey twigs, left standing where it grew.

@3dassets420 tris
Bracken Single (Dense Temperate Forest Flora)

Bracken Single (Dense Temperate Forest Flora)

One bracken crown, five broad fronds arching out from a single point.

@3dassets455 tris
Branch Pile (Dense Temperate Forest Flora)

Branch Pile (Dense Temperate Forest Flora)

A heap of cut and fallen branches, the sort left after a tree comes down.

@3dassets195 tris