
About
A dead shrub of bare grey twigs, left standing where it grew. 0.98 x 1.38 x 1.13 metres. Faceted low poly geometry with flat colours and a light procedural bark map, sized for free forest, foliage and nature scenes in Unity, Godot, Unreal, three.js and Blender. Trees and plants are static meshes: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred on the footprint at y = 0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dead Bush (Dense Temperate Forest Flora)” asset in my project. Model: https://cdn.3dassets.dev/assets/28384/v1/model.glb Asset page: https://3dassets.dev/assets/dense-temperate-forest-flora-dead-bush-461636d8 Description: A dead shrub of bare grey twigs, left standing where it grew. - Dimensions (X × Y × Z): 0.983 × 1.378 × 1.133 metres - Triangles: 420 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28384/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Dead Bush (Dense Temperate Forest Flora) with my AI development tools?
How do I get started?
Which game engines and tools can I use Dead Bush (Dense Temperate Forest Flora) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Dead Bush (Dense Temperate Forest Flora) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dead Bush (Dense Temperate Forest Flora)
A dead shrub of bare grey twigs, left standing where it grew.