3DAssets.dev

Loading scene

Walkable demo

Dungeon shrine chamber

Walk a 20 by 16 metre vaulted dungeon hall built from the Dungeon Room Builder pack: a shrine and altar behind a ritual circle, sarcophagi, a chained cage, a study corner, treasure, a pressure plate and spike trap, and the corridor that brought you here.

About

One hall from 24 of the pack's 80 models, on the pack's own 4 m cobbled floor slabs with wall-plain pieces around it and ceiling vaults over every slab, in the room preset with dark walls, dusk light and lamps under the vaults.

You stand just inside the wall arch, facing the room; two corridor-straight modules run away behind you. A pressure plate and a retracted spike trap guard the entrance between two statue plinths. Four octagonal columns frame the ritual circle and its braziers, and the shrine fills the back wall with the altar in front and torch stands either side. A sarcophagus sits in each back corner with the weapon stand beside the shrine. On the west wall are the chained cage, a bookcase, a study table and a stool; on the east the barrel rack, a treasure chest and a treasure pile.

Nothing moves: this pack ships without animation clips, so the trap stays retracted and the torches are still. Lighting the torches, the trap logic and the doors are yours to add.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Dungeon shrine chamber" demo scene from the Dungeon Room Builder pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/dungeon-room-builder
Pack manifest: https://3dassets.dev/api/v1/packs/dungeon-room-builder
Demo page: https://3dassets.dev/demos/dungeon-room-builder

- 87 placements of 23 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0.3, 6.9) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Dungeon shrine chamber with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Dungeon shrine chamber with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Dungeon shrine chamber in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Floor Cobbled (Dungeon Room Builder)

Floor Cobbled (Dungeon Room Builder)

Twenty-five cobble floor tile with narrow mortar seams.

@3dassets312 tris · 7 ↓
Ceiling Vault (Dungeon Room Builder)

Ceiling Vault (Dungeon Room Builder)

Barrel-vault ceiling section with open underside; place overhead.

@3dassets696 tris · 9 ↓
Wall Plain (Dungeon Room Builder)

Wall Plain (Dungeon Room Builder)

4 m stone wall with base and crown courses.

@3dassets36 tris · 8 ↓
Wall Arch (Dungeon Room Builder)

Wall Arch (Dungeon Room Builder)

Walk-through arched wall opening, 1.5 m clear width.

@3dassets696 tris · 12 ↓
Column Octagonal (Dungeon Room Builder)

Column Octagonal (Dungeon Room Builder)

Eight-sided column with flared capital.

@3dassets96 tris · 8 ↓
Shrine (Dungeon Room Builder)

Shrine (Dungeon Room Builder)

Canopied shrine with central geometric golden idol.

@3dassets64 tris · 10 ↓
Altar (Dungeon Room Builder)

Altar (Dungeon Room Builder)

Stone altar with a blue fabric runner.

@3dassets48 tris · 9 ↓
Ritual Circle (Dungeon Room Builder)

Ritual Circle (Dungeon Room Builder)

Raised circular ritual dais with six original geometric markers.

@3dassets232 tris · 10 ↓
Sarcophagus (Dungeon Room Builder)

Sarcophagus (Dungeon Room Builder)

Stone sarcophagus with raised effigy-like lid relief.

@3dassets48 tris · 8 ↓
Weapon Stand (Dungeon Room Builder)

Weapon Stand (Dungeon Room Builder)

Three swords arranged on a freestanding rack.

@3dassets120 tris · 9 ↓
Torch Stand (Dungeon Room Builder)

Torch Stand (Dungeon Room Builder)

Freestanding unlit torch basket and timber torch.

@3dassets108 tris · 10 ↓
Brazier (Dungeon Room Builder)

Brazier (Dungeon Room Builder)

Empty pedestal brazier with an open iron bowl.

@3dassets160 tris · 11 ↓
Chained Cage (Dungeon Room Builder)

Chained Cage (Dungeon Room Builder)

Barred cage with a short overhead suspension chain; place on floor or hang.

@3dassets252 tris · 10 ↓
Barrel Rack (Dungeon Room Builder)

Barrel Rack (Dungeon Room Builder)

Twin upright barrels on a restrained timber rack.

@3dassets708 tris · 8 ↓
Bookcase (Dungeon Room Builder)

Bookcase (Dungeon Room Builder)

Three-shelf bookcase filled with chunky manuscript volumes.

@3dassets372 tris · 9 ↓
Study Table (Dungeon Room Builder)

Study Table (Dungeon Room Builder)

Study table with closed book and inkpot.

@3dassets104 tris · 8 ↓
Stool (Dungeon Room Builder)

Stool (Dungeon Room Builder)

Square four-legged oak stool.

@3dassets60 tris · 9 ↓
Treasure Chest (Dungeon Room Builder)

Treasure Chest (Dungeon Room Builder)

Iron-strapped chest with shaped lid and gold latch.

@3dassets60 tris · 9 ↓
Treasure Pile (Dungeon Room Builder)

Treasure Pile (Dungeon Room Builder)

Coin scatter and ingot representing a small treasure cache.

@3dassets460 tris · 7 ↓
Pressure Plate (Dungeon Room Builder)

Pressure Plate (Dungeon Room Builder)

Raised square stone trigger plate in an iron surround.

@3dassets24 tris · 6 ↓
Spike Trap Retracted (Dungeon Room Builder)

Spike Trap Retracted (Dungeon Room Builder)

Trap plate with spikes reduced to visible tips.

@3dassets84 tris · 7 ↓
Statue Plinth (Dungeon Room Builder)

Statue Plinth (Dungeon Room Builder)

Unoccupied statue plinth with a broad upper display slab.

@3dassets36 tris · 8 ↓
Corridor Straight (Dungeon Room Builder)

Corridor Straight (Dungeon Room Builder)

4 m corridor with 2 m clear passage.

@3dassets36 tris · 8 ↓