
About
Freestanding unlit torch basket and timber torch. Dimensions 1.00 × 2.15 × 1.00 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Static geometry only; no interaction, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Torch Stand (Dungeon Room Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25867/v1/model.glb Asset page: https://3dassets.dev/assets/dungeon-room-builder-torch-stand-36fb1ea1 Description: Freestanding unlit torch basket and timber torch. - Dimensions (X × Y × Z): 1 × 2.15 × 1 metres - Triangles: 108 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25867/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Torch Stand (Dungeon Room Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use Torch Stand (Dungeon Room Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Torch Stand (Dungeon Room Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Torch Stand (Dungeon Room Builder)
Freestanding unlit torch basket and timber torch.