Free models · Game-ready GLB
Realistic
Every realistic model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
11,985 free GLB models
Gallery Bench Blue (Art Gallery and Exhibition Rooms)
The gallery bench with painted blue slats, so a white room has one strong block of colour in the middle of its floor.
Gallery Bench Backed (Art Gallery and Exhibition Rooms)
The gallery bench with a three slat back, for the wall side of a room where a visitor sits facing one work rather than facing both ways.
Gallery Bench (Art Gallery and Exhibition Rooms)
A 1.56 m backless gallery bench: five oak slats on two cast ends with a tie rail, the seat that goes in the middle of a hung room.
Picture Light (Art Gallery and Exhibition Rooms)
A 500 mm picture light on a swan bracket: a wall plate, an arm and a half round shade with an emissive strip under it, the lamp hung over one framed work.
Track Spot Head (Art Gallery and Exhibition Rooms)
A track mounted spotlight: a shoulder clamp, a knuckle and a barrel with a baffled emissive lens, the head a gallery aims at one work.
Lighting Track Section (Art Gallery and Exhibition Rooms)
A 2 m section of three circuit lighting track: a dark extrusion with a steel spine and two drop rods to a ceiling plate 500 mm above it, the rail every spot in this pack clamps to.
Skirting Run (Art Gallery and Exhibition Rooms)
A 2 m run of gallery skirting: a dark 120 mm board with a white bead on top, the trim that takes the scuffs where a wall meets a floor.
Gallery Floor Tile Poured (Art Gallery and Exhibition Rooms)
The floor tile as a poured resin screed with two saw cut joints, for the sculpture room or the service side where a boarded floor would read as domestic.
Gallery Floor Tile (Art Gallery and Exhibition Rooms)
A 2 m square of boarded gallery floor: an oak slab with four proud joint lines running along Z, the tile every room in this pack stands on.
Movable Partition Wall (Art Gallery and Exhibition Rooms)
A 1.8 m by 2.4 m movable partition on two cast feet: a white faced panel in a dark edge frame, the wall a curator adds across a room for one show.
Gallery Wall Module Tall (Art Gallery and Exhibition Rooms)
The gallery wall module at 4.2 m, for the double height room a large hung work needs, on the same 2 m grid and the same port heights.
Gallery Doorway Module (Art Gallery and Exhibition Rooms)
A 2 m wall module with a 1 m by 2.1 m opening, a dark threshold strip, lined jambs and a timber leaf on the left jamb, the way a visitor gets from one hung room to the next.
Fire Exit Module (Art Gallery and Exhibition Rooms)
A 2 m wall module with a fire exit: a green leaf on a push bar under a lit green over door box, for the escape route every public room needs.
Gallery Wall Module (Art Gallery and Exhibition Rooms)
A 2 m by 3.2 m module of white gallery wall with a dark shadow reveal down each edge and a capping cornice, the panel a hung room in this pack is built from.
Escape Room Venue: Two Themed Rooms and Front of House (Escape Room and Puzzle Venue)
A working escape room venue on its own 1.2 m floor tiles, 14 by 9 m: two themed rooms side by side built from the pack's wall modules, the corridor between them and the front of house in front. The left room is a panelled study with the false bookcase door in its back wall, a...
Pedal Waste Bin (Escape Room and Puzzle Venue)
A 400 mm pedal bin 660 mm tall for a foyer or a corridor: a dark drum with two brass bands, a pedal and its linkage, and a domed lid with a brass knob on its back hinge. The lid lifts and closes; the pedal linkage is fixed, because a four bar linkage cannot be rigged.
Drinks Vending Machine (Escape Room and Puzzle Venue)
A 940 by 1920 mm drinks machine for a venue foyer: a dark case on a steel plinth with a red header band, four shelves of plain unbranded cans behind a glazed door on its hinge, a coin fascia and a delivery tray. The door opens and closes; the stock is fixed.
Photo Backdrop with a Frame Prop (Escape Room and Puzzle Venue)
The corner a group is photographed in: a 2.1 by 2.24 m teal cloth on a braced steel frame with an abstract block pattern on it, and an oversize brass picture frame prop leaning against the foot. The pattern carries no venue name and the frame is empty.
Leaderboard Frame (Escape Room and Puzzle Venue)
A 1.16 by 1.56 m brass framed leaderboard on a walnut ground: a header bar and nine rows of abstract name and time blocks, the leading three picked out in brass. Nothing on it is readable, so it carries no venue or person. Static geometry.
Puzzle Room Name Plate (Escape Room and Puzzle Venue)
The same board at 540 by 200 mm, the plate that names one puzzle room beside its door: three abstract blocks on a dark face in a brass frame, over a red rule. Unreadable by design.
Venue Signage Board (Escape Room and Puzzle Venue)
A 1.44 by 0.46 m brass framed venue sign for a corridor or a foyer: a dark face carrying five abstract blocks where the lettering would be, over a red rule. The face is deliberately unreadable, so no venue, franchise or brand is implied. Static geometry.
Phone and Bag Locker Bank (Escape Room and Puzzle Venue)
A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank.
Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)
The screen a group is briefed on before a game: a 1.06 by 0.64 m display in a dark case with a brass capping, on a column stand with four castors, 1.72 m overall. The face is an abstract lit panel with a status strip, never a readable briefing.
Waiting Area Sofa (Escape Room and Puzzle Venue)
A 1.86 m two seat waiting sofa on brass feet: a timber frame with a crowned teal seat cushion, a raked back pad and padded arms. Built for the front of house of a venue, where a group waits to be briefed. Static geometry.