Free models · CC0
Fantasy
Every pixel fantasy model below is a self-contained .glb under 5 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
119 free GLB models
Collapsed cave chamber (Cave and Crystal Networks)
Chamber with a missing roof and scattered floor breakdown.
Chamber corner (Cave and Crystal Networks)
Four-metre L-shaped thick cave wall with an integral floor margin.
Crystal cave chamber (Cave and Crystal Networks)
Chamber with an open viewing roof and separate crystal growths at its margins.
Large cave chamber (Cave and Crystal Networks)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Domed cavern (Cave and Crystal Networks)
Broad chamber with a thick rounded external roof crown.
Small cave chamber (Cave and Crystal Networks)
Six-metre chamber with four open portals and a continuous floor.
Crystal-lined tunnel (Cave and Crystal Networks)
Standard passage with low crystals kept outside the central walking line.
Flooded cave tunnel (Cave and Crystal Networks)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel to shaft chamber (Cave and Crystal Networks)
Short approach opens into a vertical access chamber with an open ceiling.
Tunnel chamber transition (Cave and Crystal Networks)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Rubble-blocked tunnel end (Cave and Crystal Networks)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Cave dead end (Cave and Crystal Networks)
Standard tunnel ending at a closed natural rock face.
Wide cave gallery (Cave and Crystal Networks)
Broad 4.4 m passage with a low arched ceiling.
Narrow cave squeeze (Cave and Crystal Networks)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Descending cave tunnel (Cave and Crystal Networks)
Four-metre tunnel descends one metre between its north and south floor ports.
Stepped cave drop (Cave and Crystal Networks)
Four broad rock steps descend through a natural open cleft.
Rising cave tunnel (Cave and Crystal Networks)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Networks)
Four open portals around a clear central floor.
T cave junction (Cave and Crystal Networks)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Left cave bend (Cave and Crystal Networks)
Quarter-turn passage connecting north to west on a 4 m grid.
Right cave bend (Cave and Crystal Networks)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Networks)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
Ember Quest starter scene
A composed ember quest scene with named objects. Use it as a starting layout for a web or mobile game.
Ember Quest ember burst mesh
Static extruded pixel flame burst with layered gold and red cells for scripted spells and impacts.