Free models · Game-ready GLB
Pixel
Every fantasy model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
119 free GLB models
Large stalactite cluster (Cave and Crystal Caverns)
Pendant calcite deposits with varied taper and clear spaces between growths.
Large stalagmite cluster (Cave and Crystal Caverns)
Upward-growing calcite deposits with varied taper and clear spaces between growths.
Full calcite column (Cave and Crystal Caverns)
Joined floor and ceiling growth forms a continuous hourglass pillar.
Joined column pair (Cave and Crystal Caverns)
Two unequal calcite columns merge at the base and diverge above.
Small stalactite cluster (Cave and Crystal Caverns)
Pendant calcite deposits with varied taper and clear spaces between growths.
Medium stalactite cluster (Cave and Crystal Caverns)
Pendant calcite deposits with varied taper and clear spaces between growths.
Medium stalagmite cluster (Cave and Crystal Caverns)
Upward-growing calcite deposits with varied taper and clear spaces between growths.
Narrow fissure entrance (Cave and Crystal Caverns)
Tall thin cleft between two opposing fractured slabs.
Small stalagmite cluster (Cave and Crystal Caverns)
Upward-growing calcite deposits with varied taper and clear spaces between growths.
Boulder-choked cave entrance (Cave and Crystal Caverns)
Natural cave mouth partly occluded by fallen blocks, retaining a crawl opening.
Root-draped cave entrance (Cave and Crystal Caverns)
Cave arch with thin attached roots dangling over the outer mouth.
Sea cave mouth (Cave and Crystal Caverns)
Broad low passage with a shallow water surface and an open entrance.
Surface sinkhole (Cave and Crystal Caverns)
Open circular broken rim descending to an empty central shaft.
Cliff-face cave mouth (Cave and Crystal Caverns)
Thick arch opening with attached rock buttresses.
Pit with overhanging lip (Cave and Crystal Caverns)
Open square pit collar with a long cantilevered stone lip.
Rift with natural footholds (Cave and Crystal Caverns)
Narrow upright cleft with alternating projecting stone footholds; no gameplay data.
Natural chimney shaft (Cave and Crystal Caverns)
Open vertical access shaft with four thick walls and no floor or roof.
Shaft bottom debris cone (Cave and Crystal Caverns)
Grounded breakdown debris beneath an access shaft, leaving the approach clear.
Chamber ceiling panel (Cave and Crystal Caverns)
Grounded ceiling slab with pendant stone texture; place at the desired ceiling elevation.
Shaft daylight rim (Cave and Crystal Caverns)
Low open stone collar around the top of a shaft.
Chamber to tunnel end cap (Cave and Crystal Caverns)
Six-metre wall around a standard-width open arched tunnel mouth.
Chamber floor panel (Cave and Crystal Caverns)
Four-metre square solid cave floor on the shared terrain grid.
Chamber wall panel (Cave and Crystal Caverns)
Four-metre wall panel with a thick closed backing and a rough inner face.
Crystal cave chamber (Cave and Crystal Caverns)
Chamber with an open viewing roof and separate crystal growths at its margins.