
About
Cave arch with thin attached roots dangling over the outer mouth. 3.50 × 3.61 × 1.56 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Root-draped cave entrance (Cave and Crystal Caverns)” asset in my project. Model: https://cdn.3dassets.dev/assets/21242/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-overgrown-entrance-0dea2228 Description: Cave arch with thin attached roots dangling over the outer mouth. - Dimensions (X × Y × Z): 3.5 × 3.606 × 1.562 metres - Triangles: 964 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21242/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Root-draped cave entrance (Cave and Crystal Caverns)
Cave arch with thin attached roots dangling over the outer mouth.