Free models · Game-ready GLB
Modular
Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
4,072 free GLB models
Warehouse Front With Hoist (Canal Town and Windmill)
Free 3D model of a canal warehouse front with a gable hoist for a historical town kit: three tiers of loading shutters that open, a stepped gable and a sheave beam.
Canal House Front Wide (Canal Town and Windmill)
Free 3D model of a wide stepped gable canal house front for a historical town game asset kit: 5.2 m brick facade, tall ground floor window and working shutters.
Canal House Front Bell Gable (Canal Town and Windmill)
Free 3D model of a bell gable canal house front for a historical town game asset kit: curved brick gable with stone scrolls, a blank gable stone and working shutters.
Canal House Front Medium (Canal Town and Windmill)
Free 3D model of a stepped gable canal house front for a historical town game asset kit: 4.2 m brick facade with a hoist beam, panelled door and working shutters.
Canal House Front Narrow (Canal Town and Windmill)
Free 3D model of a narrow stepped gable canal house front for a historical town game asset kit: brick facade, panelled door and shutters that open.
Canal Duckboard Walkway (Canal Town and Windmill)
Free 3D model of a duckboard walkway module for a historical canal town kit: 3 m of planking on three bearers with edge rails.
Canal Stepped Landing (Canal Town and Windmill)
Free 3D model of a stepped stone canal landing for a historical canal town kit: seven treads down the quay face into the water, iron handrails and a mooring ring.
Canal Water Module (Canal Town and Windmill)
Free 3D model of a canal water tile for a historical canal town game asset kit: 4 m square dark green surface with low swells, ports on all four edges.
Canal Quay Edge (Canal Town and Windmill)
Free 3D model of a brick canal quay edge with mooring rings and a bollard for a historical canal town kit: 4 m module with a stone coping.
Mill Stage Gallery (Canal Town and Windmill)
Free 3D model of a windmill stage gallery with railing for a historical tower mill kit: planked octagonal deck on raking brackets, painted handrail.
Mill Tower Upper Stage (Canal Town and Windmill)
Free 3D model of a brick tower mill upper stage with a stone curb ring for a historical windmill game asset kit: four glazed lights, battered octagonal body.
Mill Tower Lower Stage (Canal Town and Windmill)
Free 3D model of a brick tower mill lower stage for a historical canal town game asset kit: battered octagonal body, stone plinth and a lined door reveal.
Jetty Deck Module (Lighthouse and Rocky Coast)
Timber jetty in 6 m bays: four driven piles, cross bracing, a twelve board deck 2.4 m wide at the land datum and an iron handrail down each side. End ports run bays out over the water.
Slipway (Lighthouse and Rocky Coast)
Stone slipway as a 6 m ground module: the top falls from the land datum to the waterline, with low side walls, nine timber sleepers across it and a pair of iron rails for a boat trolley.
Foam Edge Plate (Lighthouse and Rocky Coast)
Broken water where the sea meets the rock: a 6 m strip of white foam 0.9 m wide with eleven overlapping crests along it. Lay it on the water modules against the shore, end port to end port.
Cliff Face Module (Lighthouse and Rocky Coast)
Cliff backdrop in 6 m bays: five courses of weathered rock rising 4.3 m to a turfed lip, 1.4 m deep, with end ports so a run of bays makes a continuous headland behind the shore.
Sea Water Plane Module (Lighthouse and Rocky Coast)
The water: a 6 m square plane of gently faceted sea 0.35 m thick, sharing the edge ports of the land modules so the shoreline is a step in one continuous ground rather than a hole in it.
Shingle Beach Module (Lighthouse and Rocky Coast)
Shingle module for the strand line: a 6 m square of pale pebble bank 1.5 m thick with twenty two graded cobbles and two rock outcrops loose on the surface. Tiles with the rock shelf and the water plane on its edge ports.
Cliff Top Grass Module (Lighthouse and Rocky Coast)
Turf module for the headland behind the shore: a 6 m square of clifftop grass 1.5 m thick with two rock outcrops breaking through it and twenty two clumps of coarse grass. Shares the edge ports of the rock modules.
Tide Pool Shelf Module (Lighthouse and Rocky Coast)
Rock shelf module holding three tide pools: raised rock rims with standing water inside them, plus loose blocks and weed. Same 6 m footprint and edge ports as the plain shelf, so swap one in anywhere.
Rocky Shelf Module (Lighthouse and Rocky Coast)
The coast base module: a 6 m square of wave cut rock 1.5 m thick, with a broken faceted top, six weathered outcrops standing proud of it and a little shore grass. Tiles with every other ground module on its edge ports.
Garden Gate (Lighthouse and Rocky Coast)
Gate bay for the garden wall: two stone piers with pyramid caps, 3 m between end ports, and a ledged timber gate on its own hinge node that swings clear of the path.
Garden Wall Module (Lighthouse and Rocky Coast)
Drystone garden wall in 3 m modules, 1 m tall with a coped top of set stones. Run it round the station yard on its end ports; the gate module matches its height and bay.
Lighthouse Spiral Stair Segment (Lighthouse and Rocky Coast)
One 2.4 m turn of the internal spiral stair: a central newel, eleven cantilevered treads and a handrail climbing the stanchions as a helix, sized to run inside the 3 m tower drum. Stack a segment per stage.