Free models · Game-ready GLB
Medieval
Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
650 free GLB models
Ceiling Tile (Adventurers Tavern and Guild Hall)
Planked ceiling panel with visible cross joists.
Cellar Hatch (Adventurers Tavern and Guild Hall)
Framed cellar hatch with individual boards, iron ring and named rear hinge pivot.
Wall Lantern Bracket (Adventurers Tavern and Guild Hall)
Forged wall bracket supporting a glazed candle lantern.
Chimney Breast (Adventurers Tavern and Guild Hall)
Stepped masonry chimney breast above the hearth, with projecting cornice.
King Post Truss (Adventurers Tavern and Guild Hall)
Four-metre triangular king-post roof truss with braced joints.
Fireplace Wall (Adventurers Tavern and Guild Hall)
Open masonry hearth with stone jambs, mantel, soot back and a five-bar fire basket.
Roof Beam (Adventurers Tavern and Guild Hall)
Four-metre scarf-style ceiling beam with iron fastening collars.
Staircase Run (Adventurers Tavern and Guild Hall)
Fifteen tread stair climbing three metres over four metres; solid treads, stringers and paired rails.
Stair Landing (Adventurers Tavern and Guild Hall)
Two-metre landing with an outer guardrail; align floor top to stair rise.
Mezzanine Floor Tile (Adventurers Tavern and Guild Hall)
Two-metre modular floor with separately bevelled surface units and solid timber backing.
Mezzanine Rail (Adventurers Tavern and Guild Hall)
One-metre turned-baluster guard rail on a two-metre frontage.
Flagstone Tile (Adventurers Tavern and Guild Hall)
Two-metre modular floor with separately bevelled surface units and solid timber backing.
Timber Wall Straight (Adventurers Tavern and Guild Hall)
Two-metre timber framed plaster wall with bevelled framing, brace and pegged joints.
Floor Tile (Adventurers Tavern and Guild Hall)
Two-metre modular floor with separately bevelled surface units and solid timber backing.
Double Doorway (Adventurers Tavern and Guild Hall)
Timber entrance with separate pivoted plank door leaves, iron strap hinges and ring pulls.
Doorway With Door (Adventurers Tavern and Guild Hall)
Timber entrance with separate pivoted plank door leaves, iron strap hinges and ring pulls.
Timber Wall End (Adventurers Tavern and Guild Hall)
Framed wall ending in a capped oak pier.
Half Wall With Rail (Adventurers Tavern and Guild Hall)
Waist-height partition capped by an open handrail.
Window Bay (Adventurers Tavern and Guild Hall)
Timber sash window bay with deep sill, mullions and transmissive glazing.
Timber Wall Corner (Adventurers Tavern and Guild Hall)
Return corner of two framed wall bays.
Castle Siege Camp (Medieval Castle Construction)
Static siege equipment, defenses, training and supplies arranged as a readable equipment yard.
Castle Connector Cases (Medieval Castle Construction)
Representative aligned straight, corner, closed end, tee and stair/landing interfaces. Spaced rows are independent test assemblies.
Blue Banner Castle Courtyard (Medieval Castle Construction)
Closed 24 m outer fortification with a continuous 4 m-high wall-walk, 2 m-clear arched southern entrance, stair access, keep, well and working-yard equipment. Doors and interiors are static. Walk route is geometrically connected; no navmesh or collision is supplied.
Wash Basin (Medieval Castle Construction)
Open wash basin on a short stone pedestal.