3DAssets.dev

Free models · Game-ready GLB

Environments

Every low-poly environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.

169 free GLB models

Factory production floor (Factory Conveyor Network)

Factory production floor (Factory Conveyor Network)

A conveyor line connects scanning and weighing stations alongside machining equipment and warehouse storage. Static layout.

@3dassets2.7k tris · 46 ↓
Expedition Observation Camp (Prehistoric Expedition Sites)

Expedition Observation Camp (Prehistoric Expedition Sites)

Composed expedition observation camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets12.4k tris · 11 ↓
Fossil Excavation (Prehistoric Expedition Sites)

Fossil Excavation (Prehistoric Expedition Sites)

Composed fossil excavation with clear access paths and use-specific object placement. Static demonstration only.

@3dassets10.3k tris · 16 ↓
Lift Line and Halfpipe Cases (Ski Resort and Snow Park)

Lift Line and Halfpipe Cases (Ski Resort and Snow Park)

Connector test assembly: drive terminal, 12 m span, chairlift tower, 12 m span, gondola tower, 6 m span and return terminal aligned on the 8 m cable datum with a chair and a gondola hanging; beside it a two-row halfpipe run of left wall, tile and right wall joined by slope...

@3dassets7.4k tris · 11 ↓
Snow Park Slope (Ski Resort and Snow Park)

Snow Park Slope (Ski Resort and Snow Park)

Slope on a 48 by 64 m tile grid: a jump line with small kicker, large kicker and tabletop on corduroy tiles, a rail park with straight rail, box and kinked rail, a three-segment halfpipe, finish arch with timing hut, slalom gates, a chairlift line with hanging chairs...

@3dassets7.6k tris · 12 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 120 ↓
Electronics Repair Bay (Salvage and Repair Workshop)

Electronics Repair Bay (Salvage and Repair Workshop)

Composed electronics repair bay with clear access paths and use-specific object placement. Static demonstration only.

@3dassets17.0k tris · 16 ↓
Mechanical Recovery Bay (Salvage and Repair Workshop)

Mechanical Recovery Bay (Salvage and Repair Workshop)

Composed mechanical recovery bay with clear access paths and use-specific object placement. Static demonstration only.

@3dassets11.4k tris · 8 ↓
Christmas Gift Corner (North Pole Village)

Christmas Gift Corner (North Pole Village)

Decorated tree surrounded by presents, a toy soldier, lantern and gingerbread cookie.

@3dassets6.4k tris · 7 ↓
Christmas Village (North Pole Village)

Christmas Village (North Pole Village)

A snowy village courtyard with cottage, gift stall, sleigh and decorated tree. Props remain separate placement groups.

@3dassets9.5k tris · 9 ↓
Sleigh Delivery Stop (North Pole Village)

Sleigh Delivery Stop (North Pole Village)

A festive delivery vignette with sleigh, snowman, presents and wayfinding sign.

@3dassets3.9k tris · 9 ↓
Snow Island (North Pole Village)

Snow Island (North Pole Village)

Snow Island in a cozy cranberry, pine and gold Christmas palette.

@3dassets48 tris · 8 ↓
Kingdom Military Camp (Medieval RTS Faction Buildings)

Kingdom Military Camp (Medieval RTS Faction Buildings)

Military production, training and defense compound with sixteen distinct roles on spacious planning centres.

@3dassets5.2k tris · 14 ↓
Kingdom Economic Centre (Medieval RTS Faction Buildings)

Kingdom Economic Centre (Medieval RTS Faction Buildings)

Sixteen economic and civic buildings arranged on 14 m planning centres; all source models retain metre dimensions.

@3dassets7.8k tris · 18 ↓
Fixtures and motion yard (Animated Mechanisms Kit)

Fixtures and motion yard (Animated Mechanisms Kit)

Every rotating fixture, switch, hanging fitting and hazard in the kit laid out on a 6.4 m grid at real scale, five rows deep, so relative size and rest pose can be compared side by side. Large turning fixtures sit along the back, controls and hazards along the front.

@3dassets31.0k tris · 10 ↓
Door and gate wall (Animated Mechanisms Kit)

Door and gate wall (Animated Mechanisms Kit)

The eight wall bay doors tiled into one continuous 24 m wall at their rest pose, proving the shared 3 m bay module and its left and right connectors, with the four free standing gates set out in front of it.

@3dassets8.0k tris · 12 ↓
Working machine room (Animated Mechanisms Kit)

Working machine room (Animated Mechanisms Kit)

A plant floor on a 4.6 m grid: a bucket elevator, three conveyors and an inclined feed lift along the back, a gear train, crank and flywheel, piston assembly and stamping press through the middle, a scissor lift, gantry hoist, crusher and travelling saw, and a front row of...

@3dassets21.8k tris · 23 ↓
Construction and Service Corner (Modular Survival Base Builder)

Construction and Service Corner (Modular Survival Base Builder)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets7.2k tris · 11 ↓
Assembled Survivor Site (Modular Survival Base Builder)

Assembled Survivor Site (Modular Survival Base Builder)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets7.5k tris · 25 ↓
Transport and Nesting Station (Animal Pens and Creature Transport)

Transport and Nesting Station (Animal Pens and Creature Transport)

Composed transport and nesting station with clear access paths and use-specific object placement. Static demonstration only.

@3dassets18.4k tris · 10 ↓
Husbandry Courtyard (Animal Pens and Creature Transport)

Husbandry Courtyard (Animal Pens and Creature Transport)

Composed husbandry courtyard with clear access paths and use-specific object placement. Static demonstration only.

@3dassets8.7k tris · 11 ↓
Stable Yard (Horse Stables and Equestrian Yard)

Stable Yard (Horse Stables and Equestrian Yard)

Stable yard demonstration: a four-bay aisle with stall bays either side, a tack room and wash bay, horses at the tie rail and in a stall, a muck barrow, hay bales and a trailer parked in the lane. Static layout of pack instances; no rig, collision or navigation data.

@3dassets11.1k tris · 16 ↓
Arena And Jump Course (Horse Stables and Equestrian Yard)

Arena And Jump Course (Horse Stables and Equestrian Yard)

Fenced sand arena demonstration: harrowed footing, a boundary rail and letter markers, a three-fence course of an upright, an oxer and a wall, cavaletti and cones on the approach, a mounting block and a horse trotting. Static layout; no rig, collision or navigation data.

@3dassets5.7k tris · 8 ↓
Construction and Service Corner (Roadside Survival Stops)

Construction and Service Corner (Roadside Survival Stops)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets6.9k tris · 11 ↓