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Free models · Game-ready GLB

Environments

Every post-apocalyptic environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.

60 free GLB models

Assembled Survivor Site (Underground Bunker and Survivor Hideout)

Assembled Survivor Site (Underground Bunker and Survivor Hideout)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets18.1k tris · 28 ↓
Construction and Service Corner (Underground Bunker and Survivor Hideout)

Construction and Service Corner (Underground Bunker and Survivor Hideout)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets14.5k tris · 13 ↓
Construction and Service Corner (Prehistoric Survivor Settlement)

Construction and Service Corner (Prehistoric Survivor Settlement)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets10.7k tris · 11 ↓
Assembled Survivor Site (Prehistoric Survivor Settlement)

Assembled Survivor Site (Prehistoric Survivor Settlement)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets10.2k tris · 15 ↓
Cargo Extraction Pad (Extraction Routes and Objectives)

Cargo Extraction Pad (Extraction Routes and Objectives)

Cargo Extraction Pad assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets4.8k tris · 9 ↓
Rendezvous Checkpoint (Extraction Routes and Objectives)

Rendezvous Checkpoint (Extraction Routes and Objectives)

Rendezvous Checkpoint assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets6.5k tris · 9 ↓
Rainy Trail Rest (Wilderness Survival Camp)

Rainy Trail Rest (Wilderness Survival Camp)

Composed rainy trail rest with clear access paths and use-specific object placement. Static demonstration only.

@3dassets8.7k tris · 10 ↓
First Night Camp (Wilderness Survival Camp)

First Night Camp (Wilderness Survival Camp)

Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets14.5k tris · 15 ↓
Preservation Bench (Survival Food and Preservation)

Preservation Bench (Survival Food and Preservation)

Preservation Bench assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets5.6k tris · 9 ↓
Smokehouse Preparation (Survival Food and Preservation)

Smokehouse Preparation (Survival Food and Preservation)

Smokehouse Preparation assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets5.8k tris · 9 ↓
Clay and Stone Workshop (Primitive Crafting Workshop)

Clay and Stone Workshop (Primitive Crafting Workshop)

Composed clay and stone workshop with clear access paths and use-specific object placement. Static demonstration only.

@3dassets16.3k tris · 7 ↓
Fibre and Hide Workshop (Primitive Crafting Workshop)

Fibre and Hide Workshop (Primitive Crafting Workshop)

Composed fibre and hide workshop with clear access paths and use-specific object placement. Static demonstration only.

@3dassets15.6k tris · 10 ↓
Canonical Crop Growing Beds (Survival Greenhouse and Irrigation)

Canonical Crop Growing Beds (Survival Greenhouse and Irrigation)

Composed canonical crop growing beds with clear access paths and use-specific object placement. Static demonstration only.

@3dassets2.0k tris · 11 ↓
Protected Propagation (Survival Greenhouse and Irrigation)

Protected Propagation (Survival Greenhouse and Irrigation)

Composed protected propagation with clear access paths and use-specific object placement. Static demonstration only.

@3dassets18.6k tris · 12 ↓
Cargo Staging (Backpacks and Expedition Storage)

Cargo Staging (Backpacks and Expedition Storage)

Cargo Staging assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets6.8k tris · 10 ↓
Expedition Loadout (Backpacks and Expedition Storage)

Expedition Loadout (Backpacks and Expedition Storage)

Expedition Loadout assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets5.0k tris · 12 ↓
Secure Exchange Desk (Trading Post and Barter Market)

Secure Exchange Desk (Trading Post and Barter Market)

Composed secure exchange desk with clear access paths and use-specific object placement. Static demonstration only.

@3dassets9.9k tris · 8 ↓
Settlement Barter Square (Trading Post and Barter Market)

Settlement Barter Square (Trading Post and Barter Market)

Composed settlement barter square with clear access paths and use-specific object placement. Static demonstration only.

@3dassets9.9k tris · 14 ↓
Water Treatment Workpoint (Water Collection and Purification)

Water Treatment Workpoint (Water Collection and Purification)

Water Treatment Workpoint assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets5.3k tris · 14 ↓
Rainwater Camp (Water Collection and Purification)

Rainwater Camp (Water Collection and Purification)

Rainwater Camp assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets2.7k tris · 11 ↓
Shoreline Equipment Station (Flooded and Coastal Survival)

Shoreline Equipment Station (Flooded and Coastal Survival)

Covered drying area beside seafood handling and mooring equipment.

@3dassets14.0k tris · 9 ↓
Flood Recovery Landing (Flooded and Coastal Survival)

Flood Recovery Landing (Flooded and Coastal Survival)

Winch platform, floating salvage decks and organized retrieval equipment.

@3dassets14.7k tris · 8 ↓
Tidal Survivor Hamlet (Flooded and Coastal Survival)

Tidal Survivor Hamlet (Flooded and Coastal Survival)

Raised shore shelters linked by boardwalks; standalone still-water-free assembly.

@3dassets19.9k tris · 11 ↓
Construction and Service Corner (Lootable Apartment Interiors)

Construction and Service Corner (Lootable Apartment Interiors)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets3.4k tris · 11 ↓