3DAssets.dev
Loading model…

About

Covered drying area beside seafood handling and mooring equipment.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Shoreline Equipment Station (Flooded and Coastal Survival)” asset in my project.

Model: https://cdn.3dassets.dev/assets/20100/v1/model.glb
Asset page: https://3dassets.dev/assets/flooded-and-coastal-survival-shoreline-equipment-stati-88da8531
Description: Covered drying area beside seafood handling and mooring equipment.

- Dimensions (X × Y × Z): 6.113 × 2.52 × 4.325 metres
- Triangles: 14.0k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20100/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Shoreline Equipment Station (Flooded and Coastal Survival)

Covered drying area beside seafood handling and mooring equipment.

Download asset · 314.9 KB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 23 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 21 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 20 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 20 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 18 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 17 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 17 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 13 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 11 ↓
Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)

Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)

A usable levee-top craft court beside the opaque gatehouse. Connected 4 m rootbank crests support the complete roofed market, craft workstations and enclosed counting room; open circulation leads to the supported gatehouse stair. Four working rigid mechanisms are supplied on...

@3dassets347k tris · 7 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 7 ↓
Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)Animated

Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)

Raised civic landing and sanctuary flank a connected watercourse. Shaped peat margins, a sheltered spawning pool and mineral spring meet the built rootbanks. Complete furnished oath hall, sanctuary and survey office have reachable hinged doorways; the archive room remains...

@3dassets281k tris · 5 ↓

Similar assets

Dry cleaning back area (Laundromat and Cleaning Services)

Dry cleaning back area (Laundromat and Cleaning Services)

The back area of a dry cleaners, laid out as the work moves through it. Intake is the tagging bench and the order rail label unit on the left. The solvent machine stands against the back wall with its distillation column and a solvent tank beside it, the rigid mount washer...

@3dassets49.0k tris
Equipment Drying Frame (Prehistoric Expedition Sites)

Equipment Drying Frame (Prehistoric Expedition Sites)

Equipment Drying Frame: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets1.2k tris
Hinged hatch cover (Space Station and Docking Bays)

Hinged hatch cover (Space Station and Docking Bays)

A 2 m hatch cover assembly: a bolted seat ring with a sealed face and six latch blocks, and a domed insulated cover swung fully open on a named hinge node carried by two support links.

@3dassets1.1k tris
Station partition wall, door module (Police Station and Detective Office)Animated

Station partition wall, door module (Police Station and Detective Office)

A 1.2 m station partition module with a 900 by 2100 mm doorway: lining boards, architraves proud of both faces, three hinges, a closer arm and a flush painted leaf with a vision panel and a lever handle as one named node.

@3dassets1.8k tris
Dressed 40 cover dining room (Restaurant Kitchen and Dining Room)

Dressed 40 cover dining room (Restaurant Kitchen and Dining Room)

A dressed forty-cover dining room: a banquette run turning a corner along two walls with two-cover tables, six four-cover tables with chairs, two booths, a service bar with stools, back bar shelving and a wine cabinet, a host stand, service station, trolleys and laid table...

@3dassets48.0k tris
Remote Weather Observatory (Abandoned Weather Station and Storm Shelter)

Remote Weather Observatory (Abandoned Weather Station and Storm Shelter)

A fenced civilian instrument garden beside a complete roofed station and refuge. Open-front reporting porch, sheltered sleeping and ration storage, clear central access, exposed collection instruments and covered stored balloon equipment form a coherent maintained emergency...

@3dassets321k tris
Station manipulator arm (Space Station and Docking Bays)

Station manipulator arm (Space Station and Docking Bays)

An 11 m six-joint station manipulator posed mid-reach: a latching base platform with a grapple fixture, two blanketed booms with cable conduits, six named joint nodes, an elbow camera with work lights and a snare end effector.

@3dassets2.1k tris
Crew sleep station (Space Station and Docking Bays)

Crew sleep station (Space Station and Docking Bays)

A 2.05 m crew sleep station: a three-sided acoustic booth with a restrained sleeping bag and pillow, tether straps, a laptop on a swing arm, a reading light, wall stowage pockets and a folded privacy curtain.

@3dassets962 tris
Crew laptop station (Space Station and Docking Bays)

Crew laptop station (Space Station and Docking Bays)

A 1.4 m crew laptop station on a section of module wall: a bolted mount plate, a two-segment articulating arm with joint housings, a laptop with a tilted screen, a routed power cable and a wall utility outlet.

@3dassets400 tris
Station under siege (Arctic Station FPS Kit)

Station under siege (Arctic Station FPS Kit)

A snowbound polar research station fought over on the plateau. Five habitat modules stand closed and roofed on tall stilts, a glazed end cap and a window bay at one end, a T junction, a straight run and a corner, with a door cap on a south branch at the head of the external...

@3dassets632k tris
Station partition wall, plain (Police Station and Detective Office)

Station partition wall, plain (Police Station and Detective Office)

A 1.2 m painted station partition module, 2.7 m tall on a 100 mm stud, with rubber skirting both faces, a surface cable trunking run and two socket boxes.

@3dassets496 tris
Station partition wall, glazed (Police Station and Detective Office)

Station partition wall, glazed (Police Station and Detective Office)

A 1.2 m glazed station partition module: a solid dado to 1.0 m, an aluminium window frame with a centre mullion and two panes to 2.4 m, a laminate cill and a solid head.

@3dassets880 tris