{"data":{"id":"20100","slug":"flooded-and-coastal-survival-shoreline-equipment-stati-88da8531","title":"Shoreline Equipment Station (Flooded and Coastal Survival)","summary":"Covered drying area beside seafood handling and mooring equipment.","description":"Covered drying area beside seafood handling and mooring equipment.","status":"published","url":"https://3dassets.dev/assets/flooded-and-coastal-survival-shoreline-equipment-stati-88da8531","cdnUrl":"https://cdn.3dassets.dev/assets/20100/v1/model.glb","downloadUrl":"https://3dassets.dev/download/flooded-and-coastal-survival-shoreline-equipment-stati-88da8531","thumbnailUrl":"https://cdn.3dassets.dev/assets/20100/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/20100/v1/poster.webp","blurhash":"U38W:BWZ00RN$loyEKbb00jF~Atl5QRP~BR,","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":322496,"triangles":13984,"vertices":12174,"meshes":28,"materials":7,"textures":1,"animations":[],"boundingBox":{"min":[-2.9125000119209288,-0.00002138687299679809,-1.7500120974233797],"max":[3.2,2.5200653076171875,2.574999988079071]},"sizeMeters":[6.113,2.52,4.325],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:08:09.314Z","updatedAt":"2026-09-07T21:20:49.527Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/20100/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShorelineEquipmentStationFloodedAndCoastalSurvival(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/20100/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/20100/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/20100/v1/model.glb\" alt=\"Shoreline Equipment Station (Flooded and Coastal Survival)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/20100/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/20100/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}