Free models · Game-ready GLB
Environments
Every post-apocalyptic environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
55 free GLB models
Bluewater floating homestead (Ocean Raft Settlement)
Connected 12 by 10 metre raft with finished triangular foredeck, enclosed roofed cabin, working garden, desalination corner, cooking hearth, salvage nets and twin paddle wheels. Furnishings inside the complete cabin remain partly hidden from an exterior camera.
Shoreline gathering run (Wipe Day Survival Island)
A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants,...
Island shore on wipe day (Wipe Day Survival Island)
The first morning of a wipe on a coastal survival island. A 15.6 m lighthouse stands on the rocky headland at the back, built from a base stage, two mid stages, the gallery and the glowing lantern room, with a spiral stair climbing inside it, four scaffold sections and two...
Construction and Service Corner (Fortified Compound Expansion)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Fortified Compound Expansion)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Expedition Cargo Refit (Survivor Vehicle Maintenance)
Composed expedition cargo refit with clear access paths and use-specific object placement. Static demonstration only.
Powertrain Recovery (Survivor Vehicle Maintenance)
Composed powertrain recovery with clear access paths and use-specific object placement. Static demonstration only.
Construction and Service Corner (Rural Scavenging Settlements)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Rural Scavenging Settlements)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Expedition Observation Camp (Prehistoric Expedition Sites)
Composed expedition observation camp with clear access paths and use-specific object placement. Static demonstration only.
Fossil Excavation (Prehistoric Expedition Sites)
Composed fossil excavation with clear access paths and use-specific object placement. Static demonstration only.
Electronics Repair Bay (Salvage and Repair Workshop)
Composed electronics repair bay with clear access paths and use-specific object placement. Static demonstration only.
Mechanical Recovery Bay (Salvage and Repair Workshop)
Composed mechanical recovery bay with clear access paths and use-specific object placement. Static demonstration only.
Construction and Service Corner (Modular Survival Base Builder)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Modular Survival Base Builder)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Transport and Nesting Station (Animal Pens and Creature Transport)
Composed transport and nesting station with clear access paths and use-specific object placement. Static demonstration only.
Husbandry Courtyard (Animal Pens and Creature Transport)
Composed husbandry courtyard with clear access paths and use-specific object placement. Static demonstration only.
Construction and Service Corner (Roadside Survival Stops)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Roadside Survival Stops)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Underground Bunker and Survivor Hideout)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Construction and Service Corner (Underground Bunker and Survivor Hideout)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Construction and Service Corner (Prehistoric Survivor Settlement)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Prehistoric Survivor Settlement)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Cargo Extraction Pad (Extraction Routes and Objectives)
Cargo Extraction Pad assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.