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Free models · Game-ready GLB

Environments

Every post-apocalyptic environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.

60 free GLB models

Gorgehold Cliff Rail and Traversal (Gorgehold Survivor Gallery and Operations)

Gorgehold Cliff Rail and Traversal (Gorgehold Survivor Gallery and Operations)

Inhabited roofed gallery joins a continuous ledge, suspension bridge, bypass and stepped upper loading terrace. Profiled inclined rack railway meets its grade transition and transfer cradle; thick closed rock supports and seated service furniture retain the original workshop.

@3dassets617k tris · 2 ↓
Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)Animated

Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)

Roofed enclosed three-bay workshop and resupply gallery. Open portal configuration gives a continuous central pedestrian route. Deployed wall tables, retained stock and service fixtures furnish both sides; side refuge doors are static closed. One clothed scout occupies the...

@3dassets350k tris · 1 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 2 ↓
Extraction pad clearing (FPS Survival Forest Outpost)

Extraction pad clearing (FPS Survival Forest Outpost)

A free survival game scene: the extraction pad in a forest clearing out from the outpost. A landed supply drop lies in the middle of the pad with its canopy spilled, lit by a floodlight mast and a campfire, screened from the track by a short chain link run with a gate in it...

@3dassets209k tris · 1 ↓
Roadside landing and cache (FPS Survival Forest Outpost)

Roadside landing and cache (FPS Survival Forest Outpost)

A free survival game scene: the logging landing on the forest road, where the crew keeps its workshop and its cache. A loaded logging truck stands on the track beside a towable fuel bowser, past a wrecked truck dragged across the old road and a leaning sign. Behind them a...

@3dassets182k tris · 1 ↓
Bluewater floating homestead (Ocean Raft Settlement)

Bluewater floating homestead (Ocean Raft Settlement)

Connected 12 by 10 metre raft with finished triangular foredeck, enclosed roofed cabin, working garden, desalination corner, cooking hearth, salvage nets and twin paddle wheels. Furnishings inside the complete cabin remain partly hidden from an exterior camera.

@3dassets21.3k tris
Shoreline gathering run (Wipe Day Survival Island)

Shoreline gathering run (Wipe Day Survival Island)

A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants,...

@3dassets8.4k tris
Island shore on wipe day (Wipe Day Survival Island)

Island shore on wipe day (Wipe Day Survival Island)

The first morning of a wipe on a coastal survival island. A 15.6 m lighthouse stands on the rocky headland at the back, built from a base stage, two mid stages, the gallery and the glowing lantern room, with a spiral stair climbing inside it, four scaffold sections and two...

@3dassets29.5k tris · 1 ↓
Construction and Service Corner (Fortified Compound Expansion)

Construction and Service Corner (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets4.3k tris
Assembled Survivor Site (Fortified Compound Expansion)

Assembled Survivor Site (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets6.8k tris
Expedition Cargo Refit (Survivor Vehicle Maintenance)

Expedition Cargo Refit (Survivor Vehicle Maintenance)

Composed expedition cargo refit with clear access paths and use-specific object placement. Static demonstration only.

@3dassets12.9k tris
Powertrain Recovery (Survivor Vehicle Maintenance)

Powertrain Recovery (Survivor Vehicle Maintenance)

Composed powertrain recovery with clear access paths and use-specific object placement. Static demonstration only.

@3dassets9.8k tris
Construction and Service Corner (Rural Scavenging Settlements)

Construction and Service Corner (Rural Scavenging Settlements)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets13.3k tris
Assembled Survivor Site (Rural Scavenging Settlements)

Assembled Survivor Site (Rural Scavenging Settlements)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets13.7k tris
Expedition Observation Camp (Prehistoric Expedition Sites)

Expedition Observation Camp (Prehistoric Expedition Sites)

Composed expedition observation camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets12.4k tris
Fossil Excavation (Prehistoric Expedition Sites)

Fossil Excavation (Prehistoric Expedition Sites)

Composed fossil excavation with clear access paths and use-specific object placement. Static demonstration only.

@3dassets10.3k tris
Electronics Repair Bay (Salvage and Repair Workshop)

Electronics Repair Bay (Salvage and Repair Workshop)

Composed electronics repair bay with clear access paths and use-specific object placement. Static demonstration only.

@3dassets17.0k tris
Mechanical Recovery Bay (Salvage and Repair Workshop)

Mechanical Recovery Bay (Salvage and Repair Workshop)

Composed mechanical recovery bay with clear access paths and use-specific object placement. Static demonstration only.

@3dassets11.4k tris
Construction and Service Corner (Modular Survival Base Builder)

Construction and Service Corner (Modular Survival Base Builder)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets7.2k tris
Assembled Survivor Site (Modular Survival Base Builder)

Assembled Survivor Site (Modular Survival Base Builder)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets7.5k tris
Transport and Nesting Station (Animal Pens and Creature Transport)

Transport and Nesting Station (Animal Pens and Creature Transport)

Composed transport and nesting station with clear access paths and use-specific object placement. Static demonstration only.

@3dassets18.4k tris
Husbandry Courtyard (Animal Pens and Creature Transport)

Husbandry Courtyard (Animal Pens and Creature Transport)

Composed husbandry courtyard with clear access paths and use-specific object placement. Static demonstration only.

@3dassets8.7k tris
Construction and Service Corner (Roadside Survival Stops)

Construction and Service Corner (Roadside Survival Stops)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets6.9k tris
Assembled Survivor Site (Roadside Survival Stops)

Assembled Survivor Site (Roadside Survival Stops)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets7.5k tris