
About
The newly hatched stage of the chitinous insectoid warrior, about 0.85 m long including the tail: a soft pale carapace, an oversized head with large eyes, six stubby legs and no dorsal spines or blade forearms yet. Bounding size 0.44 by 0.45 by 0.85 metres (width, height, depth). Modelled in metres, +Y up, head toward +Z, lowest point resting at y=0 and the origin centred on the footprint. Smooth-shaded untextured materials from the xeno-st-v1 palette. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Insectoid Xeno Hatchling (Alien Creatures and Monsters)” asset in my project. Model: https://cdn.3dassets.dev/assets/21132/v1/model.glb Asset page: https://3dassets.dev/assets/xeno-species-and-alien-creatures-insectoid-hatchling-46744c20 Description: Newly emerged insectoid hatchling with a soft pale carapace and oversized head. - Dimensions (X × Y × Z): 0.435 × 0.448 × 0.854 metres - Triangles: 2.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21132/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Insectoid Xeno Hatchling (Alien Creatures and Monsters)
Newly emerged insectoid hatchling with a soft pale carapace and oversized head.