3DAssets.dev
Loading model…

About

A hexapodal strider about 3.6 m tall: six thin splayed stilt legs support a small faceted prismatic core carried high above a footprint roughly 2.8 m wide. Seven translucent crystal blades radiate from the core and a bright internal mass glows through the facets. There is no head; sensory beads sit on the forward face of the core. Bounding size 2.83 by 3.58 by 2.67 metres (width, height, depth). Modelled in metres, +Y up, head toward +Z, lowest point resting at y=0 and the origin centred on the footprint. Smooth-shaded untextured materials from the xeno-st-v1 palette. Static posed study; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Crystalline Strider (Alien Creatures and Monsters)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21107/v1/model.glb
Asset page: https://3dassets.dev/assets/xeno-species-and-alien-creatures-crystalline-strider-6b6a2486
Description: Six stilt legs carrying a faceted prismatic core crowned with crystal blades.

- Dimensions (X × Y × Z): 2.829 × 3.575 × 2.669 metres
- Triangles: 3.9k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21107/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Crystalline Strider (Alien Creatures and Monsters)

Six stilt legs carrying a faceted prismatic core crowned with crystal blades.

Download asset · 184.8 KB

More in Animals

Donkey Standing (Grey) (Horse Stables and Equestrian Yard)

Donkey Standing (Grey) (Horse Stables and Equestrian Yard)

Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers, grey coat.

@3dassets2.3k tris
Donkey Standing (Black) (Horse Stables and Equestrian Yard)

Donkey Standing (Black) (Horse Stables and Equestrian Yard)

Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers, black coat.

@3dassets2.3k tris
Donkey Standing (Chestnut) (Horse Stables and Equestrian Yard)

Donkey Standing (Chestnut) (Horse Stables and Equestrian Yard)

Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers, chestnut coat.

@3dassets2.3k tris
Donkey Standing (Bay) (Horse Stables and Equestrian Yard)

Donkey Standing (Bay) (Horse Stables and Equestrian Yard)

Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers.

@3dassets2.3k tris
Foal Standing (Grey) (Horse Stables and Equestrian Yard)

Foal Standing (Grey) (Horse Stables and Equestrian Yard)

Foal standing square with all four hooves on the ground and the head carried level, about 1.06 m at the withers, grey coat.

@3dassets2.4k tris
Foal Standing (Black) (Horse Stables and Equestrian Yard)

Foal Standing (Black) (Horse Stables and Equestrian Yard)

Foal standing square with all four hooves on the ground and the head carried level, about 1.06 m at the withers, black coat.

@3dassets2.4k tris
Foal Standing (Bay) (Horse Stables and Equestrian Yard)

Foal Standing (Bay) (Horse Stables and Equestrian Yard)

Foal standing square with all four hooves on the ground and the head carried level, about 1.06 m at the withers.

@3dassets2.4k tris
Foal Standing (Chestnut) (Horse Stables and Equestrian Yard)

Foal Standing (Chestnut) (Horse Stables and Equestrian Yard)

Foal standing square with all four hooves on the ground and the head carried level, about 1.06 m at the withers, chestnut coat.

@3dassets2.4k tris
Draft Horse Standing (Black) (Horse Stables and Equestrian Yard)

Draft Horse Standing (Black) (Horse Stables and Equestrian Yard)

Heavy draft horse standing square with all four hooves on the ground and the head carried level, about 1.80 m at the withers, black coat.

@3dassets2.4k tris
Draft Horse Standing (Grey) (Horse Stables and Equestrian Yard)

Draft Horse Standing (Grey) (Horse Stables and Equestrian Yard)

Heavy draft horse standing square with all four hooves on the ground and the head carried level, about 1.80 m at the withers, grey coat.

@3dassets2.4k tris
Draft Horse Standing (Chestnut) (Horse Stables and Equestrian Yard)

Draft Horse Standing (Chestnut) (Horse Stables and Equestrian Yard)

Heavy draft horse standing square with all four hooves on the ground and the head carried level, about 1.80 m at the withers, chestnut coat.

@3dassets2.4k tris
Pony Standing (Black) (Horse Stables and Equestrian Yard)

Pony Standing (Black) (Horse Stables and Equestrian Yard)

Pony standing square with all four hooves on the ground and the head carried level, about 1.28 m at the withers, black coat.

@3dassets2.4k tris

Similar assets

Iris blast door with six blades (Animated Mechanisms Kit)Animated

Iris blast door with six blades (Animated Mechanisms Kit)

Six overlapping steel blades hinged around a bezel ring close a 2.2 m circular portal cut through a wall bay. Each blade swings outward on its own pin.

@3dassets1.2k tris
Core tray rack (Ore Processing and Haulage Plant)

Core tray rack (Ore Processing and Haulage Plant)

A bolted steel core tray rack with cross braced ends and six shelf levels, each carrying four drill core trays with five channels of core and a hi-vis label strip.

@3dassets2.5k tris
Gypsum blade cluster (Cave and Crystal Caverns)

Gypsum blade cluster (Cave and Crystal Caverns)

Slender broad-bladed crystals in an open radial spray.

@3dassets180 tris
Crystal blade fan (Alien Planet Plants and Terrain)

Crystal blade fan (Alien Planet Plants and Terrain)

A planar fan of broad unequal crystalline blades.

@3dassets1.6k tris
Hollow crystal crown (Alien Planet Plants and Terrain)

Hollow crystal crown (Alien Planet Plants and Terrain)

A circular mineral base carries six outward tapering points.

@3dassets2.1k tris
Crystal-lined tunnel (Cave and Crystal Caverns)

Crystal-lined tunnel (Cave and Crystal Caverns)

Standard passage with low crystals kept outside the central walking line.

@3dassets856 tris
Crystal cave chamber (Cave and Crystal Caverns)

Crystal cave chamber (Cave and Crystal Caverns)

Chamber with an open viewing roof and separate crystal growths at its margins.

@3dassets1.4k tris
Calcite spar blades (Cave and Crystal Caverns)

Calcite spar blades (Cave and Crystal Caverns)

Intersecting broad rhombohedral mineral blades.

@3dassets140 tris
Wall crystal growth (Cave and Crystal Caverns)

Wall crystal growth (Cave and Crystal Caverns)

Crystals project sideways from a thick wall-mounted rock backing, delivered grounded.

@3dassets192 tris
Crystal landmark spire (Cave and Crystal Caverns)

Crystal landmark spire (Cave and Crystal Caverns)

Large dominant crystal surrounded by small distinct subsidiary prisms.

@3dassets180 tris
Crystal floor tile (Cave and Crystal Caverns)

Crystal floor tile (Cave and Crystal Caverns)

Four-metre stone floor with low crystals confined to one corner.

@3dassets192 tris
Crystal bridge span (Cave and Crystal Caverns)

Crystal bridge span (Cave and Crystal Caverns)

Long mineral slab supported by two clusters of crystalline abutments.

@3dassets404 tris