
About
Plain 4 by 4 metre snow tile; butt edges together on a 4 m grid. Top surface is Y=0.18 m. Original Winter Hearth Village design in the hearth-lp-v1 palette. Metres, +Y up, +Z front, ground contact at Y=0. Static flat-shaded geometry with standard PBR materials; no textures, rig, animation, collision or interior unless described.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snow Ground Tile (Winter Hearth Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/21834/v1/model.glb Asset page: https://3dassets.dev/assets/winter-hearth-village-snow-ground-tile-4d342b3e Description: Plain 4 by 4 metre snow tile; butt edges together on a 4 m grid. Top surface is Y=0.18 m. - Dimensions (X × Y × Z): 4 × 0.18 × 4 metres - Triangles: 12 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21834/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Snow Ground Tile (Winter Hearth Village) with my AI development tools?
How do I get started?
Which game engines and tools can I use Snow Ground Tile (Winter Hearth Village) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Snow Ground Tile (Winter Hearth Village) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snow Ground Tile (Winter Hearth Village)
Plain 4 by 4 metre snow tile; butt edges together on a 4 m grid. Top surface is Y=0.18 m.