
Loading model
About
A 1.2 m site tool crate in safety yellow with charcoal corner bands and a hasp, its lid hinged along the back edge so it lifts open. Dimensions 1.24 by 0.77 by 0.77 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid at (0.00, 0.62, -0.35) m. Empty inside. The lid node is hinged along the back top edge. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tool Crate (Wind and Solar Energy Farm)” asset in my project. Model: https://cdn.3dassets.dev/assets/34082/v1/model.glb Asset page: https://3dassets.dev/assets/wind-and-solar-energy-farm-tool-crate-e5edd705 Description: A 1.2 m site tool crate in safety yellow with charcoal corner bands and a hasp, its lid hinged along the back edge so it lifts open. - Dimensions (X × Y × Z): 1.24 × 0.765 × 0.77 metres - Triangles: 84 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34082/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Tool Crate (Wind and Solar Energy Farm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Tool Crate (Wind and Solar Energy Farm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tool Crate (Wind and Solar Energy Farm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tool Crate (Wind and Solar Energy Farm)
A 1.2 m site tool crate in safety yellow with charcoal corner bands and a hasp, its lid hinged along the back edge so it lifts open.