
About
Threaded sluice lifting stem with mounting foot, four-spoke handwheel and bronze thread ridges. Dimensions 0.40 × 0.84 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fictional hydraulic garden. Static puzzle scenery; no fluid simulation or measured timing accuracy. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sluice Screw Pedestal (Water Clock Garden and Hydraulic Puzzles)” asset in my project. Model: https://cdn.3dassets.dev/assets/31950/v1/model.glb Asset page: https://3dassets.dev/assets/water-clock-garden-and-hydraulic-puzzles-sluice-screw--30de4a37 Description: Threaded sluice lifting stem with mounting foot, four-spoke handwheel and bronze thread ridges. - Dimensions (X × Y × Z): 0.398 × 0.84 × 0.398 metres - Triangles: 7.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31950/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sluice Screw Pedestal (Water Clock Garden and Hydraulic Puzzles)
Threaded sluice lifting stem with mounting foot, four-spoke handwheel and bronze thread ridges.