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About
A 1.2 m two tier kitchen shelf on charcoal brackets, stacked with plates, saucers and nine mugs in red and blue. Modelled with the brackets on y=0, so the scene lifts it onto the wall above the counter. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen Crockery Shelf (Village Hall and Community Events)” asset in my project. Model: https://cdn.3dassets.dev/assets/35215/v1/model.glb Asset page: https://3dassets.dev/assets/village-hall-and-community-events-crockery-shelf-70db7187 Description: A 1.2 m two tier kitchen shelf on charcoal brackets, stacked with plates, saucers and nine mugs in red and blue. Modelled with the brackets on y=0, so the scene lifts it onto the wall above the counter. - Dimensions (X × Y × Z): 1.2 × 0.753 × 0.26 metres - Triangles: 4.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35215/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kitchen Crockery Shelf (Village Hall and Community Events)
A 1.2 m two tier kitchen shelf on charcoal brackets, stacked with plates, saucers and nine mugs in red and blue. Modelled with the brackets on y=0, so the scene lifts it onto the wall above the counter.