
About
Single hinged postern door, 1.2 m wide, in a bone pointed surround with a plain tympanum, 3.3 m tall overall. Dimensions 1.70 x 3.20 x 0.45 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: door-leaf/timber pivot at (-0.60, 0.00, 0.00) m; door-leaf/iron pivot at (-0.60, 0.00, 0.00) m. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Postern Door (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22495/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-postern-door-eb318c66 Description: Single hinged postern door, 1.2 m wide, in a bone pointed surround with a plain tympanum, 3.3 m tall overall. - Dimensions (X × Y × Z): 1.7 × 3.2 × 0.45 metres - Triangles: 312 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22495/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Postern Door (Vampire Crypt and Gothic Cathedral)
Single hinged postern door, 1.2 m wide, in a bone pointed surround with a plain tympanum, 3.3 m tall overall.