
About
Portal doors swung open 80 degrees about their jamb pivots. Dimensions 3.20 x 5.60 x 1.76 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: door-leaf-west pivot at (-1.50, 0.00, 0.00) m; door-leaf-west pivot at (-1.50, 0.00, 0.00) m; door-leaf-east pivot at (1.50, 0.00, 0.00) m; door-leaf-east pivot at (1.50, 0.00, 0.00) m. Static geometry; no rig, animation, collision or navigation data. Functional variant of portal-door.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Portal Door Open (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/7104/v2/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-portal-door-open-888d85c0 Description: Portal doors swung open 80 degrees about their jamb pivots. - Dimensions (X × Y × Z): 3.2 × 5.6 × 1.759 metres - Triangles: 1,116 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7104/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
})Portal Door Open (Vampire Crypt and Gothic Cathedral)
Portal doors swung open 80 degrees about their jamb pivots.