
About
Coffin with the hinged lid thrown open 109 degrees, showing the crimson lining. Dimensions 1.37 x 1.40 x 1.94 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: coffin-lid pivot at (-0.48, 0.50, 0.00) m; coffin-lid pivot at (-0.48, 0.50, 0.00) m; coffin-lid pivot at (-0.48, 0.50, 0.00) m. Static geometry; no rig, animation, collision or navigation data. Functional variant of coffin-closed.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Coffin Open (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/23019/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-coffin-open-f868709c Description: Coffin with the hinged lid thrown open 109 degrees, showing the crimson lining. - Dimensions (X × Y × Z): 1.372 × 1.403 × 1.938 metres - Triangles: 176 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23019/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Coffin Open (Vampire Crypt and Gothic Cathedral)
Coffin with the hinged lid thrown open 109 degrees, showing the crimson lining.