
About
Hanging iron cage, 1.24 m across and 3.05 m tall to the top ring, with a hinged barred door; origin at the cage floor. Dimensions 1.25 x 3.05 x 1.24 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: cage-door pivot at (0.58, 0.00, 0.00) m. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cage (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22573/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-cage-1ce245c1 Description: Hanging iron cage, 1.24 m across and 3.05 m tall to the top ring, with a hinged barred door; origin at the cage floor. - Dimensions (X × Y × Z): 1.254 × 3.05 × 1.24 metres - Triangles: 556 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22573/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Cage (Vampire Crypt and Gothic Cathedral)
Hanging iron cage, 1.24 m across and 3.05 m tall to the top ring, with a hinged barred door; origin at the cage floor.