
About
Static crab with a domed borrowed shell, walking legs and paired claws on an integral sand base. 0.84 × 0.40 × 0.72 m. Original sculpted CC0 geometry in metres with +Y up. Static, unrigged, unanimated seabed model; no collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hermit crab on sand (Coral Reef and Underwater Scenery)” asset in my project. Model: https://cdn.3dassets.dev/assets/7034/v1/model.glb Asset page: https://3dassets.dev/assets/underwater-reef-worlds-hermit-crab-176540c1 Description: Static crab with a domed borrowed shell, walking legs and paired claws on an integral sand base. - Dimensions (X × Y × Z): 0.843 × 0.4 × 0.717 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7034/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hermit crab on sand (Coral Reef and Underwater Scenery)
Static crab with a domed borrowed shell, walking legs and paired claws on an integral sand base.