
About
Broad segmented carapace with eight articulated walking legs, raised claws, eyestalks and shell rim. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shore Crab (Fishing Harbour and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/19589/v1/model.glb Asset page: https://3dassets.dev/assets/harbor-and-tackle-shore-crab-ad937d04 Description: Broad segmented carapace with eight articulated walking legs, raised claws, eyestalks and shell rim. - Dimensions (X × Y × Z): 0.759 × 0.297 × 0.717 metres - Triangles: 2.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19589/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Shore Crab (Fishing Harbour and Boats) with my AI development tools?
How do I get started?
Which game engines and tools can I use Shore Crab (Fishing Harbour and Boats) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Shore Crab (Fishing Harbour and Boats) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shore Crab (Fishing Harbour and Boats)
Broad segmented carapace with eight articulated walking legs, raised claws, eyestalks and shell rim.