
About
A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch. Bounding size 18.26 x 8.60 x 6.00 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: north (bay), south (bay). Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hangar bay shell section (UFO Crash Site and Recovery Facility)” asset in my project. Model: https://cdn.3dassets.dev/assets/12096/v1/model.glb Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-hangar-bay-shell--7e20d0c8 Description: A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch. - Dimensions (X × Y × Z): 18.26 × 8.6 × 5.999 metres - Triangles: 1,472 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12096/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Hangar bay shell section (UFO Crash Site and Recovery Facility)
A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.