
Loading model
About
Refrigerant building dryer 0.9 m tall on four castors: a blue rotomoulded body with a charcoal grille each side, a recessed hour meter panel, a condensate outlet spigot, a lifting bow and a coiled lead hooked on the back. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.53 by 0.92 by 0.53 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: wheel-roll. No skinning. The grilles, the fan behind them and the condensate hose are modelled solid; only the castors turn. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Building dehumidifier (Tool Hire Depot and Plant Yard)” asset in my project. Model: https://cdn.3dassets.dev/assets/35317/v1/model.glb Asset page: https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-b7d05e52 Description: Refrigerant building dryer 0.9 m tall on four castors: a blue rotomoulded body with a charcoal grille each side, a recessed hour meter panel, a condensate outlet spigot, a lifting bow and a coiled lead hooked on the back. - Dimensions (X × Y × Z): 0.532 × 0.924 × 0.53 metres - Triangles: 1.1k - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35317/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Building dehumidifier (Tool Hire Depot and Plant Yard)
Refrigerant building dryer 0.9 m tall on four castors: a blue rotomoulded body with a charcoal grille each side, a recessed hour meter panel, a condensate outlet spigot, a lifting bow and a coiled lead hooked on the back.