
About
Select fire machine pistol: a lengthened slide over a squared receiver with an extended magazine and a folding forward brace. Dimensions 0.04 by 0.20 by 0.29 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Lime plaster, terracotta tile, grey limestone, oiled timber, blued iron, bright steel, teal-grey and sand-olive cloth. Rigid node-transform clips slide-open, slide-close, magazine-open, magazine-close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original invented archetype: it carries no maker, model or product name, and no markings, logos or lettering. The bore is a modelled recess and fires nothing; there is no muzzle flash, projectile or damage data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Machine Pistol (Tactical Shooter Hill Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/27543/v1/model.glb Asset page: https://3dassets.dev/assets/tactical-shooter-hill-town-machine-pistol-a0a4e649 Description: Free 3D model of a machine pistol for a tactical FPS game, an invented archetype with a working magazine and slide. Measures 0.04 by 0.20 by 0.29 m. - Dimensions (X × Y × Z): 0.038 × 0.197 × 0.293 metres - Triangles: 2.6k - Animations: slide-open, slide-close, magazine-open, magazine-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27543/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Machine Pistol (Tactical Shooter Hill Town)
Free 3D model of a machine pistol for a tactical FPS game, an invented archetype with a working magazine and slide. Measures 0.04 by 0.20 by 0.29 m.