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About
A glaive with a single edged cutting blade on a long socket, a small rear hook, langets and a butt spike. Dimensions 0.056 x 0.043 x 2.541 m (X x Y x Z). Origin at the footprint centre with the haft lying along Z on y = 0, head toward +Z; metre units, +Y up, point toward +Z. Static weapon: there is no moving part to rig. A hinge, a fold, a strap or a scabbard is a linkage, a flexible body or a separate object rather than a single rigid node transform, so none is faked here. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glaive (Swords, Shields and Melee Arms)” asset in my project. Model: https://cdn.3dassets.dev/assets/38909/v1/model.glb Asset page: https://3dassets.dev/assets/swords-shields-and-melee-arms-glaive-57b96cbf Description: A glaive with a single edged cutting blade on a long socket, a small rear hook, langets and a butt spike. Standard medieval game asset for adventure and RPG projects. - Dimensions (X × Y × Z): 0.056 × 0.043 × 2.541 metres - Triangles: 6.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38909/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Glaive (Swords, Shields and Melee Arms) with my AI development tools?
How do I get started?
Which game engines and tools can I use Glaive (Swords, Shields and Melee Arms) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Glaive (Swords, Shields and Melee Arms) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glaive (Swords, Shields and Melee Arms)
A glaive with a single edged cutting blade on a long socket, a small rear hook, langets and a butt spike. Standard medieval game asset for adventure and RPG projects.