
About
Floating notched lily leaves form a shallow static water-surface study. Measured 1.58 × 0.02 × 1.61 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lily pad cluster (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22622/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-lily-pads-a7bfaa90 Description: Floating notched lily leaves form a shallow static water-surface study. - Dimensions (X × Y × Z): 1.583 × 0.022 × 1.613 metres - Triangles: 924 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22622/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lily pad cluster (Swamp and Mangrove) with my AI development tools?
How do I get started?
Which game engines and tools can I use Lily pad cluster (Swamp and Mangrove) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lily pad cluster (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lily pad cluster (Swamp and Mangrove)
Floating notched lily leaves form a shallow static water-surface study.