
About
Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic. Dimensions 0.80 × 1.86 × 0.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vision ward totem (Sunfall Rift: MOBA asset pack)” asset in my project. Model: https://cdn.3dassets.dev/assets/2010/v1/model.glb Asset page: https://3dassets.dev/assets/sunfall-rift-moba-vision-ward-1c2413d6 Description: Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic. - Dimensions (X × Y × Z): 0.8 × 1.865 × 0.8 metres - Triangles: 404 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2010/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Vision ward totem (Sunfall Rift: MOBA asset pack)
Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.