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About

Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic. Dimensions 0.80 × 1.86 × 0.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.

Use with an AI agent

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Use the “Vision ward totem (Sunfall Rift: MOBA asset pack)” asset in my project.

Model: https://cdn.3dassets.dev/assets/2010/v1/model.glb
Asset page: https://3dassets.dev/assets/sunfall-rift-moba-vision-ward-1c2413d6
Description: Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.

- Dimensions (X × Y × Z): 0.8 × 1.865 × 0.8 metres
- Triangles: 404
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2010/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Vision ward totem (Sunfall Rift: MOBA asset pack)

Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.

Download asset · 22.0 KB

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