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About

Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included. Dimensions 1.55 × 1.26 × 1.42 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Concealment brush cluster (Sunfall Rift: MOBA asset pack)” asset in my project.

Model: https://cdn.3dassets.dev/assets/2007/v1/model.glb
Asset page: https://3dassets.dev/assets/sunfall-rift-moba-concealment-brush-fa31013c
Description: Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.

- Dimensions (X × Y × Z): 1.548 × 1.26 × 1.425 metres
- Triangles: 90
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2007/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Concealment brush cluster (Sunfall Rift: MOBA asset pack)

Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.

Download asset · 5.3 KB

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