
About
Original weathered survival wall. Nominal envelope 2m wide, 2.4m high, 0.15m deep; applied framing, handles or rails can extend beyond this. Construction: form wall; opening double-window; pattern stud; mat ivory. Metres, +Y up, +Z front; grounded at y=0. Structural-edge ports on nominal left and right boundaries; 2m modules use a centred grid origin. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Room Double Window (Lootable Apartment Interiors)” asset in my project. Model: https://cdn.3dassets.dev/assets/19875/v1/model.glb Asset page: https://3dassets.dev/assets/suburban-outbreak-interiors-room-double-window-475aecb1 Description: Room Double Window: 2 × 2.4 × 0.15 m nominal survival wall assembly. - Dimensions (X × Y × Z): 2 × 2.4 × 0.29 metres - Triangles: 708 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19875/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Room Double Window (Lootable Apartment Interiors)
Room Double Window: 2 × 2.4 × 0.15 m nominal survival wall assembly.