
About
Long curved evergreen swag with leaf sprigs, baubles and three ribbon bows. Grounded for export; mount at desired height. Storybook Christmas Market: original smooth stylized geometry with modeled construction details. Metres, Y-up, front +Z; grounded footprint-centred origin. Eight shared PBR materials, no external textures. Static, unrigged; no collision mesh. CC0 1.0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Evergreen Mantel Swag (Storybook Christmas Market)” asset in my project. Model: https://cdn.3dassets.dev/assets/19708/v1/model.glb Asset page: https://3dassets.dev/assets/storybook-christmas-market-evergreen-mantel-swag-c320f82f Description: Long curved evergreen swag with leaf sprigs, baubles and three ribbon bows. Grounded for export; mount at desired height. - Dimensions (X × Y × Z): 2.706 × 0.548 × 0.232 metres - Triangles: 3.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19708/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Evergreen Mantel Swag (Storybook Christmas Market)
Long curved evergreen swag with leaf sprigs, baubles and three ribbon bows. Grounded for export; mount at desired height.