
About
Oval pickup body racer. Bounds 2.280 x 1.626 x 5.561 metres X/Y/Z. +Y up, nose +Z. Named wheel pivots where present. Clips: wheel-roll, doors-open, bonnet-open, tailgate-drop. Rigid node transforms, no skinning. No collision or navigation data. Banked turns include a flat 5 m apron for placement; track ports distinguish flat and banked cross-sections.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Oval pickup body racer (Stock Car Oval Speedway)” asset in my project. Model: https://cdn.3dassets.dev/assets/7658/v1/model.glb Asset page: https://3dassets.dev/assets/stock-car-oval-speedway-pickup-racer-562ce660 Description: Oval pickup body racer in an original colourful speedway family. - Dimensions (X × Y × Z): 2.28 × 1.626 × 5.561 metres - Triangles: 7.8k - Animations: wheel-roll, doors-open, bonnet-open, tailgate-drop - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7658/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Oval pickup body racer (Stock Car Oval Speedway)
Oval pickup body racer in an original colourful speedway family.