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About
A floor standing valve: a bolted base plate, a copper standpipe with a bonneted valve body and an outlet branch, a six spoke hand wheel 0.64 m across on the stem and a pressure gauge on a siphon pipe. The wheel spins about the stem axis. Bounding size 0.67 x 1.83 x 1.12 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: valve-main. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Valve standpipe with hand wheel (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36070/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-valve-standpipe-bcf6b39c Description: A 1.9 m copper standpipe with a bonneted valve, a 0.64 m hand wheel and a pressure gauge. - Dimensions (X × Y × Z): 0.67 × 1.834 × 1.12 metres - Triangles: 1.0k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36070/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Valve standpipe with hand wheel (Steampunk Airship Dock and Workshop)
A 1.9 m copper standpipe with a bonneted valve, a 0.64 m hand wheel and a pressure gauge.