
About
Forty-millimetre squash ball with a tiny yellow identification dot. Dimensions 0.04 × 0.04 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original maple, white plaster, blue upholstery and stainless hardware. Metres; static geometry, no animation or collision. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ball (Squash Club and Racket Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/29751/v1/model.glb Asset page: https://3dassets.dev/assets/squash-club-and-racket-workshop-ball-3bfa7782 Description: Forty-millimetre squash ball with a tiny yellow identification dot. - Dimensions (X × Y × Z): 0.04 × 0.04 × 0.04 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29751/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ball (Squash Club and Racket Workshop) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ball (Squash Club and Racket Workshop) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ball (Squash Club and Racket Workshop) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ball (Squash Club and Racket Workshop)
Forty-millimetre squash ball with a tiny yellow identification dot.