
About
Rigid mass lifting yoke with joined fork legs, end pins and upper lifting eye. Original static spacecraft textile workshop scenery. Metres, Y up, Z forward, ground-contact origin. No flight qualification, load rating, cloth simulation or operational packing guidance.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Test Mass Lifting Yoke (Spacecraft Parachute Packing Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/32117/v1/model.glb Asset page: https://3dassets.dev/assets/spacecraft-parachute-packing-hall-spacecraft-parachute-f0eff31a Description: Rigid mass lifting yoke with joined fork legs, end pins and upper lifting eye. - Dimensions (X × Y × Z): 0.744 × 0.618 × 0.18 metres - Triangles: 2.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32117/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Test Mass Lifting Yoke (Spacecraft Parachute Packing Hall)
Rigid mass lifting yoke with joined fork legs, end pins and upper lifting eye.