
About
Padded shorts worn under outerwear: a stretch short with shaped foam pads set into the hips, a larger shield over the tailbone and a pad on each thigh, with a wide elasticated waistband.
Bounding size 0.36 x 0.36 x 0.27 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Impact shorts (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27158/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-impact-shorts-0cc0a18f Description: Padded impact shorts with hip, tailbone and thigh pads set into a stretch base layer. - Dimensions (X × Y × Z): 0.356 × 0.365 × 0.274 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27158/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Impact shorts (Snowboard Gear and Freestyle Riders)
Padded impact shorts with hip, tailbone and thigh pads set into a stretch base layer.