
About
The boot display: a plywood carcass of twelve open cubbies in four columns, standing on a solid plinth deep enough to sit on while trying a boot, with an angled top shelf that lets a boot lean toward the customer.
Bounding size 1.62 x 1.79 x 0.46 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boot wall (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27180/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-boot-wall-b082a823 Description: Plywood boot wall of twelve cubbies over a bench plinth, with an angled display shelf on top. - Dimensions (X × Y × Z): 1.62 × 1.786 × 0.46 metres - Triangles: 180 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27180/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boot wall (Snowboard Gear and Freestyle Riders)
Plywood boot wall of twelve cubbies over a bench plinth, with an angled display shelf on top.