
About
Shallow savanna waterhole pan with contiguous raised mud rim. Dimensions 9.14 × 0.24 × 6.94 metres. Natural untextured palette. +Y up, base at y=0 and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “waterhole pan (African Savanna Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6562/v1/model.glb Asset page: https://3dassets.dev/assets/savanna-wildlife-waterhole-pan-8bcb41fe Description: Shallow savanna waterhole pan with contiguous raised mud rim. - Dimensions (X × Y × Z): 9.14 × 0.24 × 6.936 metres - Triangles: 4.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6562/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use waterhole pan (African Savanna Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use waterhole pan (African Savanna Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use waterhole pan (African Savanna Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
waterhole pan (African Savanna Animals)
Shallow savanna waterhole pan with contiguous raised mud rim.