
Loading model
About
Bottle-shaped baobab with thick trunk and spreading crown. Dimensions 5.26 × 7.16 × 5.17 metres. Natural untextured palette. +Y up, base at y=0 and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “baobab (African Savanna Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6560/v1/model.glb Asset page: https://3dassets.dev/assets/savanna-wildlife-baobab-b639c558 Description: Bottle-shaped baobab with thick trunk and spreading crown. - Dimensions (X × Y × Z): 5.262 × 7.155 × 5.167 metres - Triangles: 3.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6560/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use baobab (African Savanna Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use baobab (African Savanna Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use baobab (African Savanna Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
baobab (African Savanna Animals)
Bottle-shaped baobab with thick trunk and spreading crown.