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About
A 8.5 m baobab: a swollen tapered trunk 3 m across at the base, six short thick limbs branching into a bare crown and a small blob of leaf on each. Static geometry; no wind animation. Overall 6.841 x 8.905 x 7.411 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Baobab Tree (Safari Camp and Bush Lodge)” asset in my project. Model: https://cdn.3dassets.dev/assets/37714/v1/model.glb Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-baobab-tree-0e40cad3 Description: A 8.5 m baobab: a swollen tapered trunk 3 m across at the base, six short thick limbs branching into a bare crown and a small blob of leaf on each. Static geometry; no wind animation. - Dimensions (X × Y × Z): 6.841 × 8.905 × 7.411 metres - Triangles: 512 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37714/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Baobab Tree (Safari Camp and Bush Lodge) with my AI development tools?
How do I get started?
Which game engines and tools can I use Baobab Tree (Safari Camp and Bush Lodge) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Baobab Tree (Safari Camp and Bush Lodge) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Baobab Tree (Safari Camp and Bush Lodge)
A 8.5 m baobab: a swollen tapered trunk 3 m across at the base, six short thick limbs branching into a bare crown and a small blob of leaf on each. Static geometry; no wind animation.