
About
Original weathered survival wall. Nominal envelope 2m wide, 2.4m high, 0.22m deep; applied framing, handles or rails can extend beyond this. Construction: form wall; pattern masonry; mat ivory; opening double-window. Metres, +Y up, +Z front; grounded at y=0. Structural-edge ports on nominal left and right boundaries; 2m modules use a centred grid origin. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Cottage Double Window Wall (Rural Scavenging Settlements)” asset in my project. Model: https://cdn.3dassets.dev/assets/10114/v1/model.glb Asset page: https://3dassets.dev/assets/rural-scavenging-settlements-stone-cottage-double-wind-082f6584 Description: Stone Cottage Double Window Wall: 2 × 2.4 × 0.22 m nominal survival wall assembly. - Dimensions (X × Y × Z): 2 × 2.4 × 0.36 metres - Triangles: 6,960 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/10114/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Stone Cottage Double Window Wall (Rural Scavenging Settlements)
Stone Cottage Double Window Wall: 2 × 2.4 × 0.22 m nominal survival wall assembly.