
About
Original weathered survival platform. Nominal envelope 2m wide, 0.5m high, 2m deep; applied framing, handles or rails can extend beyond this. Construction: form platform; deck hatch; support skirt. Metres, +Y up, +Z front; grounded at y=0. Structural-edge ports on nominal left and right boundaries; 2m modules use a centred grid origin. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cellar Access Floor (Rural Scavenging Settlements)” asset in my project. Model: https://cdn.3dassets.dev/assets/10168/v1/model.glb Asset page: https://3dassets.dev/assets/rural-scavenging-settlements-cellar-access-floor-354b0a6c Description: Cellar Access Floor: 2 × 0.5 × 2 m nominal survival platform assembly. - Dimensions (X × Y × Z): 2 × 0.5 × 2 metres - Triangles: 2.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/10168/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Cellar Access Floor (Rural Scavenging Settlements)
Cellar Access Floor: 2 × 0.5 × 2 m nominal survival platform assembly.