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About
The same 2 m boundary run as a gateway: two tufa piers with moulded caps and a pair of iron strapped timber leaves hung between them. Same run ports, so it drops into a length of plain wall. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Named pivoted nodes: gate-leaf-1, gate-leaf-2. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boundary Wall Gate (Roman Bathhouse and Palaestra)” asset in my project. Model: https://cdn.3dassets.dev/assets/37870/v1/model.glb Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-boundary-wall-gate-03f1cb0d Description: The same 2 m boundary run as a gateway: two tufa piers with moulded caps and a pair of iron strapped timber leaves hung between them. Same run ports, so it drops into a length of plain wall. - Dimensions (X × Y × Z): 2.14 × 3.01 × 0.6 metres - Triangles: 368 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37870/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boundary Wall Gate (Roman Bathhouse and Palaestra)
The same 2 m boundary run as a gateway: two tufa piers with moulded caps and a pair of iron strapped timber leaves hung between them. Same run ports, so it drops into a length of plain wall.