3DAssets.dev

Loading model

About

The same 2 m boundary run as a gateway: two tufa piers with moulded caps and a pair of iron strapped timber leaves hung between them. Same run ports, so it drops into a length of plain wall. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Named pivoted nodes: gate-leaf-1, gate-leaf-2. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Boundary Wall Gate (Roman Bathhouse and Palaestra)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37870/v1/model.glb
Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-boundary-wall-gate-03f1cb0d
Description: The same 2 m boundary run as a gateway: two tufa piers with moulded caps and a pair of iron strapped timber leaves hung between them. Same run ports, so it drops into a length of plain wall.

- Dimensions (X × Y × Z): 2.14 × 3.01 × 0.6 metres
- Triangles: 368
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37870/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Boundary Wall Gate (Roman Bathhouse and Palaestra)

The same 2 m boundary run as a gateway: two tufa piers with moulded caps and a pair of iron strapped timber leaves hung between them. Same run ports, so it drops into a length of plain wall.

Download asset · 17.0 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 35 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Boundary Wall Run (Roman Bathhouse and Palaestra)

Boundary Wall Run (Roman Bathhouse and Palaestra)

A 2 m run of precinct boundary wall 2.56 m tall: a mortared core faced in four courses of brown tufa ashlar with a travertine coping over it. Runs butt end to end round a palaestra or a service yard.

@3dassets180 tris · 10 ↓
Compound Wall with Gate (Indian Bazaar Street and Temple)Animated

Compound Wall with Gate (Indian Bazaar Street and Temple)

The wall round a yard or a shrine: 4.6 m of plaster wall on a 2.2 m gateway, piers with stone caps and finials, a coping course, a saffron painted panel each side and two barred teal gate leaves hinged on the inner piers. 2.9 m to the finials. The leaves swing.

@3dassets528 tris · 12 ↓
Pier railing gate section (Amusement Arcade and Seaside Pier)Animated

Pier railing gate section (Amusement Arcade and Seaside Pier)

The same 4 m run with a 0.96 m opening in the middle of it: two short railing runs on their own posts and a braced gate leaf hung on the left post, which is how a pier reaches its steps, its landing stage or its fishing deck.

@3dassets2.2k tris · 12 ↓
Whitewashed Wall Run With Gate (Greek Island Village and Harbour)Animated

Whitewashed Wall Run With Gate (Greek Island Village and Harbour)

Free 3D model of a whitewashed courtyard wall with a blue gate for a Greek island village game asset kit: a 4 m run with a coping and a gate that swings.

@3dassets1.8k tris · 12 ↓
Park Gate with Brick Piers (City Park and Playground)Animated

Park Gate with Brick Piers (City Park and Playground)

A 3.1 m park entrance: two banded piers with capped pyramid tops and a pair of spear top iron leaves hung on their inner faces. Each leaf is its own node on its own pier, so the pair opens outward together.

@3dassets716 tris · 16 ↓
Boundary Wall Run (Desert Mosque and Madrasa Courtyard)

Boundary Wall Run (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 3 m mud brick boundary wall run with a coping and stepped merlons, 2.90 m tall, for a desert mosque or madrasa precinct.

@3dassets1.8k tris · 11 ↓
Pier railing section (Amusement Arcade and Seaside Pier)

Pier railing section (Amusement Arcade and Seaside Pier)

A 4 m run of the pier railing: two standards with ball finials, a moulded top rail, a mid rail and a kick rail, and ten turned balusters between them, in the pier's bottle green cast iron.

@3dassets1.4k tris · 12 ↓
Seaside pier with its amusement arcade (Amusement Arcade and Seaside Pier)

Seaside pier with its amusement arcade (Amusement Arcade and Seaside Pier)

A British pleasure pier in one place, with the tide out. Four bays of deck two modules wide walk out over the wet sand on their cast iron trestles, railed down both sides with a gate in each run, and stop at a pair of end platforms with a glazed wind shelter and a gull on a...

@3dassets102k tris · 18 ↓
Palace Wall End Pier (Imperial China Palace and Garden)

Palace Wall End Pier (Imperial China Palace and Garden)

A finished end for a wall run: a taller square pier with its own small hipped tile cap and a short stub of wall.

@3dassets676 tris · 16 ↓
Village Wall End Pier (Korean Hanok Village and Street)

Village Wall End Pier (Korean Hanok Village and Street)

A square stone and clay pier with a tiled cap, to stop the end of a wall run at a gate or an opening.

@3dassets240 tris · 12 ↓
Greybox wall end cap (Modular Greybox Architecture Kit)

Greybox wall end cap (Modular Greybox Architecture Kit)

A 4 m wall terminating in a 0.4 m square end pilaster with its own base and cap, so an open wall run finishes cleanly instead of showing a raw edge.

@3dassets96 tris · 13 ↓
Iron Fence Gate (Vampire Crypt and Gothic Cathedral)Animated

Iron Fence Gate (Vampire Crypt and Gothic Cathedral)

Cemetery gate: two stone piers with pinnacles 3.4 m tall, two hinged 1 m iron gate leaves and an overthrow arch; 2.8 m between the connector ends.

@3dassets864 tris · 17 ↓